6649 lines
239 KiB
Beef
6649 lines
239 KiB
Beef
// This file was generated by Cpp2Beef
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using System;
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using System.Interop;
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namespace Glfw;
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static class Glfw
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{
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public struct Bool : c_int
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{
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public static operator Self(bool b) => b ? True : False;
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public static operator bool(Self b) => b != False;
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}
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// Vulkan
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public typealias PFN_vkGetInstanceProcAddr = void*;
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public struct VkInstance : int;
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public struct VkPhysicalDevice : int;
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public typealias VkResult = c_int;
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public struct VkAllocationCallbacks;
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public struct VkSurfaceKHR : int;
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}
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static
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{
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/*************************************************************************
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* GLFW 3.5 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*! @file glfw3.h
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* @brief The header of the GLFW 3 API.
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*
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* This is the header file of the GLFW 3 API. It defines all its types and
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* declares all its functions.
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*
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* For more information about how to use this file, see @ref build_include.
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*/
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/*! @defgroup context Context reference
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* @brief Functions and types related to OpenGL and OpenGL ES contexts.
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*
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* This is the reference documentation for OpenGL and OpenGL ES context related
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* functions. For more task-oriented information, see the @ref context_guide.
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*/
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/*! @defgroup vulkan Vulkan support reference
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* @brief Functions and types related to Vulkan.
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*
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* This is the reference documentation for Vulkan related functions and types.
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* For more task-oriented information, see the @ref vulkan_guide.
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*/
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/*! @defgroup init Initialization, version and error reference
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* @brief Functions and types related to initialization and error handling.
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*
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* This is the reference documentation for initialization and termination of
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* the library, version management and error handling. For more task-oriented
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* information, see the @ref intro_guide.
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*/
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/*! @defgroup input Input reference
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* @brief Functions and types related to input handling.
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*
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* This is the reference documentation for input related functions and types.
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* For more task-oriented information, see the @ref input_guide.
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*/
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/*! @defgroup monitor Monitor reference
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* @brief Functions and types related to monitors.
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*
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* This is the reference documentation for monitor related functions and types.
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* For more task-oriented information, see the @ref monitor_guide.
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*/
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/*! @defgroup window Window reference
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* @brief Functions and types related to windows.
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*
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* This is the reference documentation for window related functions and types,
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* including creation, deletion and event polling. For more task-oriented
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* information, see the @ref window_guide.
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*/
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/*************************************************************************
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* Compiler- and platform-specific preprocessor work
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*************************************************************************/
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/* If we are we on Windows, we want a single define for it.
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*/
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/* _WIN32 */
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/* Include because most Windows GLU headers need wchar_t and
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* the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
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* Include it unconditionally to avoid surprising side-effects.
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*/
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/* Include because it is needed by Vulkan and related functions.
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* Include it unconditionally to avoid surprising side-effects.
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*/
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/* Vulkan header */
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/* The Vulkan header may have indirectly included windows.h (because of
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* VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
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*/
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/* It is customary to use APIENTRY for OpenGL function pointer declarations on
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* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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*/
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/* APIENTRY */
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/* Some Windows OpenGL headers need this.
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*/
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/* WINGDIAPI */
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/* Some Windows GLU headers need this.
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*/
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/* CALLBACK */
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/* Include the chosen OpenGL or OpenGL ES headers.
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*/
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/*GLFW_INCLUDE_GLEXT*/
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/*__APPLE__*/
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/*__APPLE__*/
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/*__APPLE__*/
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/*__APPLE__*/
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/*legacy*/
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/*legacy*/
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/*legacy*/
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/*legacy*/
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/*legacy*/
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/*non-standard*/
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/*non-standard*/
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/*non-standard*/
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/*__APPLE__*/
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/*__APPLE__*/
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/* OpenGL and OpenGL ES headers */
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/* GLFW_DLL must be defined by applications that are linking against the DLL
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
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* configuration header when compiling the DLL version of the library.
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*/
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/* GLFWAPI is used to declare public API functions for export
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* from the DLL / shared library / dynamic library.
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*/
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/* We are building GLFW as a Win32 DLL */
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/* We are calling a GLFW Win32 DLL */
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/* We are building GLFW as a Unix shared library */
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/*************************************************************************
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* GLFW API tokens
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*************************************************************************/
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/*! @name GLFW version macros
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* @{ */
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/*! @brief The major version number of the GLFW header.
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*
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* The major version number of the GLFW header. This is incremented when the
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* API is changed in non-compatible ways.
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* @ingroup init
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*/
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}
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extension Glfw
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{
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public const let VersionMajor = 3;
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/*! @brief The minor version number of the GLFW header.
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*
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* The minor version number of the GLFW header. This is incremented when
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* features are added to the API but it remains backward-compatible.
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* @ingroup init
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*/
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public const let VersionMinor = 5;
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/*! @brief The revision number of the GLFW header.
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*
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* The revision number of the GLFW header. This is incremented when a bug fix
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* release is made that does not contain any API changes.
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* @ingroup init
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*/
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public const let VersionRevision = 0;
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/*! @} */
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/*! @brief One.
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*
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* This is only semantic sugar for the number 1. You can instead use `1` or
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* `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
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* to one.
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*
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* @ingroup init
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*/
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public const let True = 1;
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/*! @brief Zero.
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*
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* This is only semantic sugar for the number 0. You can instead use `0` or
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* `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
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* equal to zero.
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*
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* @ingroup init
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*/
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public const let False = 0;
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/*! @name Key and button actions
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* @{ */
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/*! @brief The key or mouse button was released.
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*
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* The key or mouse button was released.
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*
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* @ingroup input
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*/
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public const let Release = 0;
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/*! @brief The key or mouse button was pressed.
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*
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* The key or mouse button was pressed.
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*
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* @ingroup input
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*/
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public const let Press = 1;
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/*! @brief The key was held down until it repeated.
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*
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* The key was held down until it repeated.
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*
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* @ingroup input
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*/
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public const let Repeat = 2;
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/*! @} */
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/*! @defgroup hat_state Joystick hat states
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* @brief Joystick hat states.
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*
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* See [joystick hat input](@ref joystick_hat) for how these are used.
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*
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* @ingroup input
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* @{ */
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[CRepr, AllowDuplicates] public enum HatState
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{
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Centered = 0,
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Up = 1,
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Right = 2,
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Down = 4,
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Left = 8,
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RightUp = (Right | Up ),
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RightDown = (Right | Down ),
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LeftUp = (Left | Up ),
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LeftDown = (Left | Down ),
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/*! @ingroup input
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*/
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KeyUnknown = -1,
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}
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/*! @} */
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/*! @defgroup keys Keyboard key tokens
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* @brief Keyboard key tokens.
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*
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* See [key input](@ref input_key) for how these are used.
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*
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* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
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* put in the 256+ range).
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*
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* The naming of the key codes follow these rules:
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* - The US keyboard layout is used
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* - Names of printable alphanumeric characters are used (e.g. "A", "R",
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* "3", etc.)
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
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* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
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* correspond to the Unicode standard (usually for brevity)
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* - Keys that lack a clear US mapping are named "WORLD_x"
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* - For non-printable keys, custom names are used (e.g. "F4",
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* "BACKSPACE", etc.)
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*
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* @ingroup input
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* @{
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*/
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[CRepr, AllowDuplicates] public enum Key
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{
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/* Printable keys */
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Space = 32,
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Apostrophe = 39,/* ' */
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Comma = 44,/* , */
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Minus = 45,/* - */
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Period = 46,/* . */
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Slash = 47,/* / */
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_0 = 48,
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_1 = 49,
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_2 = 50,
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_3 = 51,
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_4 = 52,
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_5 = 53,
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_6 = 54,
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_7 = 55,
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_8 = 56,
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_9 = 57,
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Semicolon = 59,/* ; */
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Equal = 61,/* = */
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LeftBracket = 91,/* [ */
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Backslash = 92,/* \ */
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RightBracket = 93,/* ] */
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GraveAccent = 96,/* ` */
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World1 = 161,/* non-US #1 */
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World2 = 162,/* non-US #2 */
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/* Function keys */
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Escape = 256,
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Enter = 257,
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Tab = 258,
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Backspace = 259,
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Insert = 260,
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Delete = 261,
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Right = 262,
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Left = 263,
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Down = 264,
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Up = 265,
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PageUp = 266,
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PageDown = 267,
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Home = 268,
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End = 269,
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CapsLock = 280,
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ScrollLock = 281,
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NumLock = 282,
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PrintScreen = 283,
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Pause = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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F13 = 302,
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F14 = 303,
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F15 = 304,
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F16 = 305,
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F17 = 306,
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F18 = 307,
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F19 = 308,
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F20 = 309,
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F21 = 310,
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F22 = 311,
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F23 = 312,
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F24 = 313,
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F25 = 314,
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Kp0 = 320,
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Kp1 = 321,
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Kp2 = 322,
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Kp3 = 323,
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Kp4 = 324,
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Kp5 = 325,
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Kp6 = 326,
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Kp7 = 327,
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Kp8 = 328,
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Kp9 = 329,
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KpDecimal = 330,
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KpDivide = 331,
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KpMultiply = 332,
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KpSubtract = 333,
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KpAdd = 334,
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KpEnter = 335,
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KpEqual = 336,
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LeftShift = 340,
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LeftControl = 341,
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LeftAlt = 342,
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LeftSuper = 343,
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RightShift = 344,
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RightControl = 345,
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RightAlt = 346,
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RightSuper = 347,
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Menu = 348,
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Last = Menu ,
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}
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/*! @} */
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/*! @defgroup mods Modifier key flags
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* @brief Modifier key flags.
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*
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* See [key input](@ref input_key) for how these are used.
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*
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* @ingroup input
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* @{ */
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[CRepr, AllowDuplicates] public enum Modifier
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{
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/*! @brief If this bit is set one or more Shift keys were held down.
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*
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* If this bit is set one or more Shift keys were held down.
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*/
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Shift = 0x0001,
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/*! @brief If this bit is set one or more Control keys were held down.
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*
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* If this bit is set one or more Control keys were held down.
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*/
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Control = 0x0002,
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/*! @brief If this bit is set one or more Alt keys were held down.
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*
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* If this bit is set one or more Alt keys were held down.
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*/
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Alt = 0x0004,
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/*! @brief If this bit is set one or more Super keys were held down.
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*
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* If this bit is set one or more Super keys were held down.
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*/
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Super = 0x0008,
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/*! @brief If this bit is set the Caps Lock key is enabled.
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*
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* If this bit is set the Caps Lock key is enabled and the @ref
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* GLFW_LOCK_KEY_MODS input mode is set.
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*/
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CapsLock = 0x0010,
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/*! @brief If this bit is set the Num Lock key is enabled.
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*
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* If this bit is set the Num Lock key is enabled and the @ref
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* GLFW_LOCK_KEY_MODS input mode is set.
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*/
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NumLock = 0x0020,
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}
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/*! @} */
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/*! @defgroup buttons Mouse buttons
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* @brief Mouse button IDs.
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*
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* See [mouse button input](@ref input_mouse_button) for how these are used.
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*
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* @ingroup input
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* @{ */
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[CRepr, AllowDuplicates] public enum MouseButton
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{
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_1 = 0,
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_2 = 1,
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_3 = 2,
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_4 = 3,
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_5 = 4,
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_6 = 5,
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_7 = 6,
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_8 = 7,
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Last = _8 ,
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Left = _1 ,
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Right = _2 ,
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Middle = _3 ,
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}
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/*! @} */
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/*! @defgroup joysticks Joysticks
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* @brief Joystick IDs.
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*
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* See [joystick input](@ref joystick) for how these are used.
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*
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* @ingroup input
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* @{ */
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[CRepr, AllowDuplicates] public enum Joystick
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{
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_1 = 0,
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_2 = 1,
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_3 = 2,
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_4 = 3,
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_5 = 4,
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_6 = 5,
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_7 = 6,
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_8 = 7,
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_9 = 8,
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_10 = 9,
|
|
_11 = 10,
|
|
_12 = 11,
|
|
_13 = 12,
|
|
_14 = 13,
|
|
_15 = 14,
|
|
_16 = 15,
|
|
Last = _16 ,
|
|
}
|
|
/*! @} */
|
|
|
|
/*! @defgroup gamepad_buttons Gamepad buttons
|
|
* @brief Gamepad buttons.
|
|
*
|
|
* See @ref gamepad for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum GamepadButton
|
|
{
|
|
A = 0,
|
|
B = 1,
|
|
X = 2,
|
|
Y = 3,
|
|
LeftBumper = 4,
|
|
RightBumper = 5,
|
|
Back = 6,
|
|
Start = 7,
|
|
Guide = 8,
|
|
LeftThumb = 9,
|
|
RightThumb = 10,
|
|
DpadUp = 11,
|
|
DpadRight = 12,
|
|
DpadDown = 13,
|
|
DpadLeft = 14,
|
|
Last = DpadLeft ,
|
|
|
|
Cross = A ,
|
|
Circle = B ,
|
|
Square = X ,
|
|
Triangle = Y ,
|
|
}
|
|
/*! @} */
|
|
|
|
/*! @defgroup gamepad_axes Gamepad axes
|
|
* @brief Gamepad axes.
|
|
*
|
|
* See @ref gamepad for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum GamepadAxis
|
|
{
|
|
LeftX = 0,
|
|
LeftY = 1,
|
|
RightX = 2,
|
|
RightY = 3,
|
|
LeftTrigger = 4,
|
|
RightTrigger = 5,
|
|
Last = RightTrigger ,
|
|
}
|
|
/*! @} */
|
|
|
|
/*! @defgroup errors Error codes
|
|
* @brief Error codes.
|
|
*
|
|
* See [error handling](@ref error_handling) for how these are used.
|
|
*
|
|
* @ingroup init
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum Error
|
|
{
|
|
/*! @brief No error has occurred.
|
|
*
|
|
* No error has occurred.
|
|
*
|
|
* @analysis Yay.
|
|
*/
|
|
No = 0,
|
|
/*! @brief GLFW has not been initialized.
|
|
*
|
|
* This occurs if a GLFW function was called that must not be called unless the
|
|
* library is [initialized](@ref intro_init).
|
|
*
|
|
* @analysis Application programmer error. Initialize GLFW before calling any
|
|
* function that requires initialization.
|
|
*/
|
|
NotInitialized = 0x00010001,
|
|
/*! @brief No context is current for this thread.
|
|
*
|
|
* This occurs if a GLFW function was called that needs and operates on the
|
|
* current OpenGL or OpenGL ES context but no context is current on the calling
|
|
* thread. One such function is @ref glfwSwapInterval.
|
|
*
|
|
* @analysis Application programmer error. Ensure a context is current before
|
|
* calling functions that require a current context.
|
|
*/
|
|
NoCurrentContext = 0x00010002,
|
|
/*! @brief One of the arguments to the function was an invalid enum value.
|
|
*
|
|
* One of the arguments to the function was an invalid enum value, for example
|
|
* requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
|
|
*
|
|
* @analysis Application programmer error. Fix the offending call.
|
|
*/
|
|
InvalidEnum = 0x00010003,
|
|
/*! @brief One of the arguments to the function was an invalid value.
|
|
*
|
|
* One of the arguments to the function was an invalid value, for example
|
|
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
|
|
*
|
|
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
|
|
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
|
|
*
|
|
* @analysis Application programmer error. Fix the offending call.
|
|
*/
|
|
InvalidValue = 0x00010004,
|
|
/*! @brief A memory allocation failed.
|
|
*
|
|
* A memory allocation failed.
|
|
*
|
|
* @analysis A bug in GLFW or the underlying operating system. Report the bug
|
|
* to our [issue tracker](https://github.com/glfw/glfw/issues).
|
|
*/
|
|
OutOfMemory = 0x00010005,
|
|
/*! @brief GLFW could not find support for the requested API on the system.
|
|
*
|
|
* GLFW could not find support for the requested API on the system.
|
|
*
|
|
* @analysis The installed graphics driver does not support the requested
|
|
* API, or does not support it via the chosen context creation API.
|
|
* Below are a few examples.
|
|
*
|
|
* @par
|
|
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
|
|
* supports OpenGL ES via EGL, while Nvidia and Intel only support it via
|
|
* a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
|
|
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
|
|
* driver. Older graphics drivers do not support Vulkan.
|
|
*/
|
|
ApiUnavailable = 0x00010006,
|
|
/*! @brief The requested OpenGL or OpenGL ES version is not available.
|
|
*
|
|
* The requested OpenGL or OpenGL ES version (including any requested context
|
|
* or framebuffer hints) is not available on this machine.
|
|
*
|
|
* @analysis The machine does not support your requirements. If your
|
|
* application is sufficiently flexible, downgrade your requirements and try
|
|
* again. Otherwise, inform the user that their machine does not match your
|
|
* requirements.
|
|
*
|
|
* @par
|
|
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
|
|
* comes out before the 4.x series gets that far, also fail with this error and
|
|
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
|
|
* will exist.
|
|
*/
|
|
VersionUnavailable = 0x00010007,
|
|
/*! @brief A platform-specific error occurred that does not match any of the
|
|
* more specific categories.
|
|
*
|
|
* A platform-specific error occurred that does not match any of the more
|
|
* specific categories.
|
|
*
|
|
* @analysis A bug or configuration error in GLFW, the underlying operating
|
|
* system or its drivers, or a lack of required resources. Report the issue to
|
|
* our [issue tracker](https://github.com/glfw/glfw/issues).
|
|
*/
|
|
Platform = 0x00010008,
|
|
/*! @brief The requested format is not supported or available.
|
|
*
|
|
* If emitted during window creation, the requested pixel format is not
|
|
* supported.
|
|
*
|
|
* If emitted when querying the clipboard, the contents of the clipboard could
|
|
* not be converted to the requested format.
|
|
*
|
|
* @analysis If emitted during window creation, one or more
|
|
* [hard constraints](@ref window_hints_hard) did not match any of the
|
|
* available pixel formats. If your application is sufficiently flexible,
|
|
* downgrade your requirements and try again. Otherwise, inform the user that
|
|
* their machine does not match your requirements.
|
|
*
|
|
* @par
|
|
* If emitted when querying the clipboard, ignore the error or report it to
|
|
* the user, as appropriate.
|
|
*/
|
|
FormatUnavailable = 0x00010009,
|
|
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
|
|
*
|
|
* A window that does not have an OpenGL or OpenGL ES context was passed to
|
|
* a function that requires it to have one.
|
|
*
|
|
* @analysis Application programmer error. Fix the offending call.
|
|
*/
|
|
NoWindowContext = 0x0001000A,
|
|
/*! @brief The specified cursor shape is not available.
|
|
*
|
|
* The specified standard cursor shape is not available, either because the
|
|
* current platform cursor theme does not provide it or because it is not
|
|
* available on the platform.
|
|
*
|
|
* @analysis Platform or system settings limitation. Pick another
|
|
* [standard cursor shape](@ref shapes) or create a
|
|
* [custom cursor](@ref cursor_custom).
|
|
*/
|
|
CursorUnavailable = 0x0001000B,
|
|
/*! @brief The requested feature is not provided by the platform.
|
|
*
|
|
* The requested feature is not provided by the platform, so GLFW is unable to
|
|
* implement it. The documentation for each function notes if it could emit
|
|
* this error.
|
|
*
|
|
* @analysis Platform or platform version limitation. The error can be ignored
|
|
* unless the feature is critical to the application.
|
|
*
|
|
* @par
|
|
* A function call that emits this error has no effect other than the error and
|
|
* updating any existing out parameters.
|
|
*/
|
|
FeatureUnavailable = 0x0001000C,
|
|
/*! @brief The requested feature is not implemented for the platform.
|
|
*
|
|
* The requested feature has not yet been implemented in GLFW for this platform.
|
|
*
|
|
* @analysis An incomplete implementation of GLFW for this platform, hopefully
|
|
* fixed in a future release. The error can be ignored unless the feature is
|
|
* critical to the application.
|
|
*
|
|
* @par
|
|
* A function call that emits this error has no effect other than the error and
|
|
* updating any existing out parameters.
|
|
*/
|
|
FeatureUnimplemented = 0x0001000D,
|
|
/*! @brief Platform unavailable or no matching platform was found.
|
|
*
|
|
* If emitted during initialization, no matching platform was found. If the @ref
|
|
* GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
|
|
* the platforms supported by this library binary, except for the Null platform. If the
|
|
* init hint was set to a specific platform, it is either not supported by this library
|
|
* binary or GLFW was not able to detect it.
|
|
*
|
|
* If emitted by a native access function, GLFW was initialized for a different platform
|
|
* than the function is for.
|
|
*
|
|
* @analysis Failure to detect any platform usually only happens on non-macOS Unix
|
|
* systems, either when no window system is running or the program was run from
|
|
* a terminal that does not have the necessary environment variables. Fall back to
|
|
* a different platform if possible or notify the user that no usable platform was
|
|
* detected.
|
|
*
|
|
* Failure to detect a specific platform may have the same cause as above or be because
|
|
* support for that platform was not compiled in. Call @ref glfwPlatformSupported to
|
|
* check whether a specific platform is supported by a library binary.
|
|
*/
|
|
PlatformUnavailable = 0x0001000E,
|
|
}
|
|
/*! @} */
|
|
|
|
/*! @addtogroup window
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum WindowHint
|
|
{
|
|
/*! @brief Input focus window hint and attribute
|
|
*
|
|
* Input focus [window hint](@ref GLFW_FOCUSED_hint) or
|
|
* [window attribute](@ref GLFW_FOCUSED_attrib).
|
|
*/
|
|
Focused = 0x00020001,
|
|
/*! @brief Window iconification window attribute
|
|
*
|
|
* Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
|
|
*/
|
|
Iconified = 0x00020002,
|
|
/*! @brief Window resize-ability window hint and attribute
|
|
*
|
|
* Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
|
|
* [window attribute](@ref GLFW_RESIZABLE_attrib).
|
|
*/
|
|
Resizable = 0x00020003,
|
|
/*! @brief Window visibility window hint and attribute
|
|
*
|
|
* Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
|
|
* [window attribute](@ref GLFW_VISIBLE_attrib).
|
|
*/
|
|
Visible = 0x00020004,
|
|
/*! @brief Window decoration window hint and attribute
|
|
*
|
|
* Window decoration [window hint](@ref GLFW_DECORATED_hint) and
|
|
* [window attribute](@ref GLFW_DECORATED_attrib).
|
|
*/
|
|
Decorated = 0x00020005,
|
|
/*! @brief Window auto-iconification window hint and attribute
|
|
*
|
|
* Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
|
|
* [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
|
|
*/
|
|
AutoIconify = 0x00020006,
|
|
/*! @brief Window decoration window hint and attribute
|
|
*
|
|
* Window decoration [window hint](@ref GLFW_FLOATING_hint) and
|
|
* [window attribute](@ref GLFW_FLOATING_attrib).
|
|
*/
|
|
Floating = 0x00020007,
|
|
/*! @brief Window maximization window hint and attribute
|
|
*
|
|
* Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
|
|
* [window attribute](@ref GLFW_MAXIMIZED_attrib).
|
|
*/
|
|
Maximized = 0x00020008,
|
|
/*! @brief Cursor centering window hint
|
|
*
|
|
* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
|
|
*/
|
|
CenterCursor = 0x00020009,
|
|
/*! @brief Window framebuffer transparency hint and attribute
|
|
*
|
|
* Window framebuffer transparency
|
|
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
|
|
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
|
|
*/
|
|
TransparentFramebuffer = 0x0002000A,
|
|
/*! @brief Mouse cursor hover window attribute.
|
|
*
|
|
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
|
|
*/
|
|
Hovered = 0x0002000B,
|
|
/*! @brief Input focus on calling show window hint and attribute
|
|
*
|
|
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
|
|
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
|
|
*/
|
|
FocusOnShow = 0x0002000C,
|
|
|
|
/*! @brief Mouse input transparency window hint and attribute
|
|
*
|
|
* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
|
|
* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
|
*/
|
|
MousePassthrough = 0x0002000D,
|
|
|
|
/*! @brief Initial position x-coordinate window hint.
|
|
*
|
|
* Initial position x-coordinate [window hint](@ref GLFW_POSITION_X).
|
|
*/
|
|
PositionX = 0x0002000E,
|
|
|
|
/*! @brief Initial position y-coordinate window hint.
|
|
*
|
|
* Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y).
|
|
*/
|
|
PositionY = 0x0002000F,
|
|
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
|
|
*/
|
|
RedBits = 0x00021001,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
|
|
*/
|
|
GreenBits = 0x00021002,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
|
|
*/
|
|
BlueBits = 0x00021003,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
|
|
*/
|
|
AlphaBits = 0x00021004,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
|
|
*/
|
|
DepthBits = 0x00021005,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
|
|
*/
|
|
StencilBits = 0x00021006,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
|
|
*/
|
|
AccumRedBits = 0x00021007,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
|
|
*/
|
|
AccumGreenBits = 0x00021008,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
|
|
*/
|
|
AccumBlueBits = 0x00021009,
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
|
|
*/
|
|
AccumAlphaBits = 0x0002100A,
|
|
/*! @brief Framebuffer auxiliary buffer hint.
|
|
*
|
|
* Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
|
|
*/
|
|
AuxBuffers = 0x0002100B,
|
|
/*! @brief OpenGL stereoscopic rendering hint.
|
|
*
|
|
* OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
|
|
*/
|
|
Stereo = 0x0002100C,
|
|
/*! @brief Framebuffer MSAA samples hint.
|
|
*
|
|
* Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
|
|
*/
|
|
Samples = 0x0002100D,
|
|
/*! @brief Framebuffer sRGB hint.
|
|
*
|
|
* Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
|
|
*/
|
|
SrgbCapable = 0x0002100E,
|
|
/*! @brief Monitor refresh rate hint.
|
|
*
|
|
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
|
|
*/
|
|
RefreshRate = 0x0002100F,
|
|
/*! @brief Framebuffer double buffering hint and attribute.
|
|
*
|
|
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
|
|
* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
|
|
*/
|
|
Doublebuffer = 0x00021010,
|
|
|
|
/*! @brief Context client API hint and attribute.
|
|
*
|
|
* Context client API [hint](@ref GLFW_CLIENT_API_hint) and
|
|
* [attribute](@ref GLFW_CLIENT_API_attrib).
|
|
*/
|
|
ClientApi = 0x00022001,
|
|
/*! @brief Context client API major version hint and attribute.
|
|
*
|
|
* Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
|
|
* and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
|
|
*/
|
|
ContextVersionMajor = 0x00022002,
|
|
/*! @brief Context client API minor version hint and attribute.
|
|
*
|
|
* Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
|
|
* and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
|
|
*/
|
|
ContextVersionMinor = 0x00022003,
|
|
/*! @brief Context client API revision number attribute.
|
|
*
|
|
* Context client API revision number
|
|
* [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
|
|
*/
|
|
ContextRevision = 0x00022004,
|
|
/*! @brief Context robustness hint and attribute.
|
|
*
|
|
* Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
|
|
* and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
|
|
*/
|
|
ContextRobustness = 0x00022005,
|
|
/*! @brief OpenGL forward-compatibility hint and attribute.
|
|
*
|
|
* OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
|
|
* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
|
|
*/
|
|
OpenglForwardCompat = 0x00022006,
|
|
/*! @brief Debug mode context hint and attribute.
|
|
*
|
|
* Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
|
|
*/
|
|
ContextDebug = 0x00022007,
|
|
/*! @brief Legacy name for compatibility.
|
|
*
|
|
* This is an alias for compatibility with earlier versions.
|
|
*/
|
|
OpenglDebugContext = ContextDebug ,
|
|
/*! @brief OpenGL profile hint and attribute.
|
|
*
|
|
* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
|
|
* [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
|
|
*/
|
|
OpenglProfile = 0x00022008,
|
|
/*! @brief Context flush-on-release hint and attribute.
|
|
*
|
|
* Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
|
|
*/
|
|
ContextReleaseBehavior = 0x00022009,
|
|
/*! @brief Context error suppression hint and attribute.
|
|
*
|
|
* Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
|
|
*/
|
|
ContextNoError = 0x0002200A,
|
|
/*! @brief Context creation API hint and attribute.
|
|
*
|
|
* Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
|
|
*/
|
|
ContextCreationApi = 0x0002200B,
|
|
/*! @brief Window content area scaling window
|
|
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
|
|
*/
|
|
ScaleToMonitor = 0x0002200C,
|
|
/*! @brief Window framebuffer scaling
|
|
* [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
|
|
*/
|
|
ScaleFramebuffer = 0x0002200D,
|
|
/*! @brief Legacy name for compatibility.
|
|
*
|
|
* This is an alias for the
|
|
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
|
|
* compatibility with earlier versions.
|
|
*/
|
|
CocoaRetinaFramebuffer = 0x00023001,
|
|
/*! @brief macOS specific
|
|
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
|
|
*/
|
|
CocoaFrameName = 0x00023002,
|
|
/*! @brief macOS specific
|
|
* [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
|
|
*/
|
|
CocoaGraphicsSwitching = 0x00023003,
|
|
/*! @brief X11 specific
|
|
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
|
|
*/
|
|
X11ClassName = 0x00024001,
|
|
/*! @brief X11 specific
|
|
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
|
|
*/
|
|
X11InstanceName = 0x00024002,
|
|
Win32KeyboardMenu = 0x00025001,
|
|
/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
|
|
*/
|
|
Win32Showdefault = 0x00025002,
|
|
/*! @brief Wayland specific
|
|
* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
|
|
*
|
|
* Allows specification of the Wayland app_id.
|
|
*/
|
|
WaylandAppId = 0x00026001,
|
|
}
|
|
/*! @} */
|
|
|
|
public const let NoApi = 0;
|
|
public const let OpenglApi = 0x00030001;
|
|
public const let OpenglEsApi = 0x00030002;
|
|
|
|
public const let NoRobustness = 0;
|
|
public const let NoResetNotification = 0x00031001;
|
|
public const let LoseContextOnReset = 0x00031002;
|
|
|
|
public const let OpenglAnyProfile = 0;
|
|
public const let OpenglCoreProfile = 0x00032001;
|
|
public const let OpenglCompatProfile = 0x00032002;
|
|
|
|
public const let Cursor = 0x00033001;
|
|
public const let StickyKeys = 0x00033002;
|
|
public const let StickyMouseButtons = 0x00033003;
|
|
public const let LockKeyMods = 0x00033004;
|
|
public const let RawMouseMotion = 0x00033005;
|
|
public const let UnlimitedMouseButtons = 0x00033006;
|
|
|
|
public const let CursorNormal = 0x00034001;
|
|
public const let CursorHidden = 0x00034002;
|
|
public const let CursorDisabled = 0x00034003;
|
|
public const let CursorCaptured = 0x00034004;
|
|
|
|
public const let AnyReleaseBehavior = 0;
|
|
public const let ReleaseBehaviorFlush = 0x00035001;
|
|
public const let ReleaseBehaviorNone = 0x00035002;
|
|
|
|
public const let NativeContextApi = 0x00036001;
|
|
public const let EglContextApi = 0x00036002;
|
|
public const let OsmesaContextApi = 0x00036003;
|
|
|
|
public const let AnglePlatformTypeNone = 0x00037001;
|
|
public const let AnglePlatformTypeOpengl = 0x00037002;
|
|
public const let AnglePlatformTypeOpengles = 0x00037003;
|
|
public const let AnglePlatformTypeD3d9 = 0x00037004;
|
|
public const let AnglePlatformTypeD3d11 = 0x00037005;
|
|
public const let AnglePlatformTypeVulkan = 0x00037007;
|
|
public const let AnglePlatformTypeMetal = 0x00037008;
|
|
|
|
public const let WaylandPreferLibdecor = 0x00038001;
|
|
public const let WaylandDisableLibdecor = 0x00038002;
|
|
|
|
public const let AnyPosition = 0x80000000;
|
|
|
|
/*! @defgroup shapes Standard cursor shapes
|
|
* @brief Standard system cursor shapes.
|
|
*
|
|
* These are the [standard cursor shapes](@ref cursor_standard) that can be
|
|
* requested from the platform (window system).
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum CursorShape
|
|
{
|
|
|
|
/*! @brief The regular arrow cursor shape.
|
|
*
|
|
* The regular arrow cursor shape.
|
|
*/
|
|
Arrow = 0x00036001,
|
|
/*! @brief The text input I-beam cursor shape.
|
|
*
|
|
* The text input I-beam cursor shape.
|
|
*/
|
|
Ibeam = 0x00036002,
|
|
/*! @brief The crosshair cursor shape.
|
|
*
|
|
* The crosshair cursor shape.
|
|
*/
|
|
Crosshair = 0x00036003,
|
|
/*! @brief The pointing hand cursor shape.
|
|
*
|
|
* The pointing hand cursor shape.
|
|
*/
|
|
PointingHand = 0x00036004,
|
|
/*! @brief The horizontal resize/move arrow shape.
|
|
*
|
|
* The horizontal resize/move arrow shape. This is usually a horizontal
|
|
* double-headed arrow.
|
|
*/
|
|
ResizeEw = 0x00036005,
|
|
/*! @brief The vertical resize/move arrow shape.
|
|
*
|
|
* The vertical resize/move shape. This is usually a vertical double-headed
|
|
* arrow.
|
|
*/
|
|
ResizeNs = 0x00036006,
|
|
/*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
|
|
*
|
|
* The top-left to bottom-right diagonal resize/move shape. This is usually
|
|
* a diagonal double-headed arrow.
|
|
*
|
|
* @note __macOS:__ This shape is provided by a private system API and may fail
|
|
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
|
|
*
|
|
* @note __Wayland:__ This shape is provided by a newer standard not supported by
|
|
* all cursor themes.
|
|
*
|
|
* @note __X11:__ This shape is provided by a newer standard not supported by all
|
|
* cursor themes.
|
|
*/
|
|
ResizeNwse = 0x00036007,
|
|
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
|
|
*
|
|
* The top-right to bottom-left diagonal resize/move shape. This is usually
|
|
* a diagonal double-headed arrow.
|
|
*
|
|
* @note __macOS:__ This shape is provided by a private system API and may fail
|
|
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
|
|
*
|
|
* @note __Wayland:__ This shape is provided by a newer standard not supported by
|
|
* all cursor themes.
|
|
*
|
|
* @note __X11:__ This shape is provided by a newer standard not supported by all
|
|
* cursor themes.
|
|
*/
|
|
ResizeNesw = 0x00036008,
|
|
/*! @brief The omni-directional resize/move cursor shape.
|
|
*
|
|
* The omni-directional resize cursor/move shape. This is usually either
|
|
* a combined horizontal and vertical double-headed arrow or a grabbing hand.
|
|
*/
|
|
ResizeAll = 0x00036009,
|
|
/*! @brief The operation-not-allowed shape.
|
|
*
|
|
* The operation-not-allowed shape. This is usually a circle with a diagonal
|
|
* line through it.
|
|
*
|
|
* @note __Wayland:__ This shape is provided by a newer standard not supported by
|
|
* all cursor themes.
|
|
*
|
|
* @note __X11:__ This shape is provided by a newer standard not supported by all
|
|
* cursor themes.
|
|
*/
|
|
NotAllowed = 0x0003600A,
|
|
/*! @brief Legacy name for compatibility.
|
|
*
|
|
* This is an alias for compatibility with earlier versions.
|
|
*/
|
|
Hresize = ResizeEw ,
|
|
/*! @brief Legacy name for compatibility.
|
|
*
|
|
* This is an alias for compatibility with earlier versions.
|
|
*/
|
|
Vresize = ResizeNs ,
|
|
/*! @brief Legacy name for compatibility.
|
|
*
|
|
* This is an alias for compatibility with earlier versions.
|
|
*/
|
|
Hand = PointingHand ,
|
|
}
|
|
/*! @} */
|
|
|
|
public const let Connected = 0x00040001;
|
|
public const let Disconnected = 0x00040002;
|
|
|
|
/*! @addtogroup init
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum InitHint
|
|
{
|
|
/*! @brief Joystick hat buttons init hint.
|
|
*
|
|
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
|
|
*/
|
|
JoystickHatButtons = 0x00050001,
|
|
/*! @brief ANGLE rendering backend init hint.
|
|
*
|
|
* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
|
|
*/
|
|
AnglePlatformType = 0x00050002,
|
|
/*! @brief Platform selection init hint.
|
|
*
|
|
* Platform selection [init hint](@ref GLFW_PLATFORM).
|
|
*/
|
|
Platform = 0x00050003,
|
|
/*! @brief macOS specific init hint.
|
|
*
|
|
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
|
|
*/
|
|
CocoaChdirResources = 0x00051001,
|
|
/*! @brief macOS specific init hint.
|
|
*
|
|
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
|
|
*/
|
|
CocoaMenubar = 0x00051002,
|
|
/*! @brief X11 specific init hint.
|
|
*
|
|
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
|
|
*/
|
|
X11XcbVulkanSurface = 0x00052001,
|
|
/*! @brief Wayland specific init hint.
|
|
*
|
|
* Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
|
|
*/
|
|
WaylandLibdecor = 0x00053001,
|
|
}
|
|
/*! @} */
|
|
|
|
/*! @addtogroup init
|
|
* @{ */
|
|
[CRepr, AllowDuplicates] public enum Platform
|
|
{
|
|
/*! @brief Hint value that enables automatic platform selection.
|
|
*
|
|
* Hint value for @ref GLFW_PLATFORM that enables automatic platform selection.
|
|
*/
|
|
Any = 0x00060000,
|
|
Win32 = 0x00060001,
|
|
Cocoa = 0x00060002,
|
|
Wayland = 0x00060003,
|
|
X11 = 0x00060004,
|
|
Null = 0x00060005,
|
|
}
|
|
/*! @} */
|
|
|
|
/* Reserved platform define for external Emscripten ports: 0x00060006
|
|
* See https://github.com/pongasoft/emscripten-glfw
|
|
*/
|
|
|
|
public const let DontCare = -1;
|
|
|
|
|
|
/*************************************************************************
|
|
* GLFW API types
|
|
*************************************************************************/
|
|
|
|
/*! @brief Client API function pointer type.
|
|
*
|
|
* Generic function pointer used for returning client API function pointers
|
|
* without forcing a cast from a regular pointer.
|
|
*
|
|
* @sa @ref context_glext
|
|
* @sa @ref glfwGetProcAddress
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
public function void Glproc();
|
|
|
|
/*! @brief Vulkan API function pointer type.
|
|
*
|
|
* Generic function pointer used for returning Vulkan API function pointers
|
|
* without forcing a cast from a regular pointer.
|
|
*
|
|
* @sa @ref vulkan_proc
|
|
* @sa @ref glfwGetInstanceProcAddress
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
public function void Vkproc();
|
|
|
|
/*! @brief Opaque monitor object.
|
|
*
|
|
* Opaque monitor object.
|
|
*
|
|
* @see @ref monitor_object
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[CRepr] public struct Monitor;
|
|
|
|
/*! @brief Opaque window object.
|
|
*
|
|
* Opaque window object.
|
|
*
|
|
* @see @ref window_object
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[CRepr] public struct Window;
|
|
|
|
/*! @brief Opaque cursor object.
|
|
*
|
|
* Opaque cursor object.
|
|
*
|
|
* @see @ref cursor_object
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[CRepr] public struct Cursor;
|
|
|
|
/*! @brief The function pointer type for memory allocation callbacks.
|
|
*
|
|
* This is the function pointer type for memory allocation callbacks. A memory
|
|
* allocation callback function has the following signature:
|
|
* @code
|
|
* void* function_name(size_t size, void* user)
|
|
* @endcode
|
|
*
|
|
* This function must return either a memory block at least `size` bytes long,
|
|
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
|
|
* failures gracefully yet.
|
|
*
|
|
* This function must support being called during @ref glfwInit but before the library is
|
|
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
|
|
* longer flagged as initialized.
|
|
*
|
|
* Any memory allocated via this function will be deallocated via the same allocator
|
|
* during library termination or earlier.
|
|
*
|
|
* Any memory allocated via this function must be suitably aligned for any object type.
|
|
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
|
|
* same as what `malloc` provides. If you are using C11 or later, this is the value of
|
|
* `alignof(max_align_t)`.
|
|
*
|
|
* The size will always be greater than zero. Allocations of size zero are filtered out
|
|
* before reaching the custom allocator.
|
|
*
|
|
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
|
|
*
|
|
* This function must not call any GLFW function.
|
|
*
|
|
* @param[in] size The minimum size, in bytes, of the memory block.
|
|
* @param[in] user The user-defined pointer from the allocator.
|
|
* @return The address of the newly allocated memory block, or `NULL` if an
|
|
* error occurred.
|
|
*
|
|
* @pointer_lifetime The returned memory block must be valid at least until it
|
|
* is deallocated.
|
|
*
|
|
* @reentrancy This function should not call any GLFW function.
|
|
*
|
|
* @thread_safety This function must support being called from any thread that calls GLFW
|
|
* functions.
|
|
*
|
|
* @sa @ref init_allocator
|
|
* @sa @ref GLFWallocator
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
public function void* Allocatefun(c_size size, void* user);
|
|
|
|
/*! @brief The function pointer type for memory reallocation callbacks.
|
|
*
|
|
* This is the function pointer type for memory reallocation callbacks.
|
|
* A memory reallocation callback function has the following signature:
|
|
* @code
|
|
* void* function_name(void* block, size_t size, void* user)
|
|
* @endcode
|
|
*
|
|
* This function must return a memory block at least `size` bytes long, or
|
|
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
|
|
* failures gracefully yet.
|
|
*
|
|
* This function must support being called during @ref glfwInit but before the library is
|
|
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
|
|
* longer flagged as initialized.
|
|
*
|
|
* Any memory allocated via this function will be deallocated via the same allocator
|
|
* during library termination or earlier.
|
|
*
|
|
* Any memory allocated via this function must be suitably aligned for any object type.
|
|
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
|
|
* same as what `realloc` provides. If you are using C11 or later, this is the value of
|
|
* `alignof(max_align_t)`.
|
|
*
|
|
* The block address will never be `NULL` and the size will always be greater than zero.
|
|
* Reallocations of a block to size zero are converted into deallocations before reaching
|
|
* the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
|
|
* regular allocations before reaching the custom allocator.
|
|
*
|
|
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
|
|
*
|
|
* This function must not call any GLFW function.
|
|
*
|
|
* @param[in] block The address of the memory block to reallocate.
|
|
* @param[in] size The new minimum size, in bytes, of the memory block.
|
|
* @param[in] user The user-defined pointer from the allocator.
|
|
* @return The address of the newly allocated or resized memory block, or
|
|
* `NULL` if an error occurred.
|
|
*
|
|
* @pointer_lifetime The returned memory block must be valid at least until it
|
|
* is deallocated.
|
|
*
|
|
* @reentrancy This function should not call any GLFW function.
|
|
*
|
|
* @thread_safety This function must support being called from any thread that calls GLFW
|
|
* functions.
|
|
*
|
|
* @sa @ref init_allocator
|
|
* @sa @ref GLFWallocator
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
public function void* Reallocatefun(void* block, c_size size, void* user);
|
|
|
|
/*! @brief The function pointer type for memory deallocation callbacks.
|
|
*
|
|
* This is the function pointer type for memory deallocation callbacks.
|
|
* A memory deallocation callback function has the following signature:
|
|
* @code
|
|
* void function_name(void* block, void* user)
|
|
* @endcode
|
|
*
|
|
* This function may deallocate the specified memory block. This memory block
|
|
* will have been allocated with the same allocator.
|
|
*
|
|
* This function must support being called during @ref glfwInit but before the library is
|
|
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
|
|
* longer flagged as initialized.
|
|
*
|
|
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
|
|
* before reaching the custom allocator.
|
|
*
|
|
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
|
|
*
|
|
* This function must not call any GLFW function.
|
|
*
|
|
* @param[in] block The address of the memory block to deallocate.
|
|
* @param[in] user The user-defined pointer from the allocator.
|
|
*
|
|
* @pointer_lifetime The specified memory block will not be accessed by GLFW
|
|
* after this function is called.
|
|
*
|
|
* @reentrancy This function should not call any GLFW function.
|
|
*
|
|
* @thread_safety This function must support being called from any thread that calls GLFW
|
|
* functions.
|
|
*
|
|
* @sa @ref init_allocator
|
|
* @sa @ref GLFWallocator
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
public function void Deallocatefun(void* block, void* user);
|
|
|
|
/*! @brief The function pointer type for error callbacks.
|
|
*
|
|
* This is the function pointer type for error callbacks. An error callback
|
|
* function has the following signature:
|
|
* @code
|
|
* void callback_name(int error_code, const char* description)
|
|
* @endcode
|
|
*
|
|
* @param[in] error_code An [error code](@ref errors). Future releases may add
|
|
* more error codes.
|
|
* @param[in] description A UTF-8 encoded string describing the error.
|
|
*
|
|
* @pointer_lifetime The error description string is valid until the callback
|
|
* function returns.
|
|
*
|
|
* @sa @ref error_handling
|
|
* @sa @ref glfwSetErrorCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
public function void Errorfun(c_int error_code, c_char* description);
|
|
|
|
/*! @brief The function pointer type for window position callbacks.
|
|
*
|
|
* This is the function pointer type for window position callbacks. A window
|
|
* position callback function has the following signature:
|
|
* @code
|
|
* void callback_name(GLFWwindow* window, int xpos, int ypos)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was moved.
|
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
|
|
* upper-left corner of the content area of the window.
|
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
|
|
* upper-left corner of the content area of the window.
|
|
*
|
|
* @sa @ref window_pos
|
|
* @sa @ref glfwSetWindowPosCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowposfun(Window* window, c_int xpos, c_int ypos);
|
|
|
|
/*! @brief The function pointer type for window size callbacks.
|
|
*
|
|
* This is the function pointer type for window size callbacks. A window size
|
|
* callback function has the following signature:
|
|
* @code
|
|
* void callback_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was resized.
|
|
* @param[in] width The new width, in screen coordinates, of the window.
|
|
* @param[in] height The new height, in screen coordinates, of the window.
|
|
*
|
|
* @sa @ref window_size
|
|
* @sa @ref glfwSetWindowSizeCallback
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowsizefun(Window* window, c_int width, c_int height);
|
|
|
|
/*! @brief The function pointer type for window close callbacks.
|
|
*
|
|
* This is the function pointer type for window close callbacks. A window
|
|
* close callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that the user attempted to close.
|
|
*
|
|
* @sa @ref window_close
|
|
* @sa @ref glfwSetWindowCloseCallback
|
|
*
|
|
* @since Added in version 2.5.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowclosefun(Window* window);
|
|
|
|
/*! @brief The function pointer type for window content refresh callbacks.
|
|
*
|
|
* This is the function pointer type for window content refresh callbacks.
|
|
* A window content refresh callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window);
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window whose content needs to be refreshed.
|
|
*
|
|
* @sa @ref window_refresh
|
|
* @sa @ref glfwSetWindowRefreshCallback
|
|
*
|
|
* @since Added in version 2.5.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowrefreshfun(Window* window);
|
|
|
|
/*! @brief The function pointer type for window focus callbacks.
|
|
*
|
|
* This is the function pointer type for window focus callbacks. A window
|
|
* focus callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int focused)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that gained or lost input focus.
|
|
* @param[in] focused `GLFW_TRUE` if the window was given input focus, or
|
|
* `GLFW_FALSE` if it lost it.
|
|
*
|
|
* @sa @ref window_focus
|
|
* @sa @ref glfwSetWindowFocusCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowfocusfun(Window* window, c_int focused);
|
|
|
|
/*! @brief The function pointer type for window iconify callbacks.
|
|
*
|
|
* This is the function pointer type for window iconify callbacks. A window
|
|
* iconify callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int iconified)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was iconified or restored.
|
|
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
|
|
* `GLFW_FALSE` if it was restored.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwSetWindowIconifyCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowiconifyfun(Window* window, c_int iconified);
|
|
|
|
/*! @brief The function pointer type for window maximize callbacks.
|
|
*
|
|
* This is the function pointer type for window maximize callbacks. A window
|
|
* maximize callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int maximized)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was maximized or restored.
|
|
* @param[in] maximized `GLFW_TRUE` if the window was maximized, or
|
|
* `GLFW_FALSE` if it was restored.
|
|
*
|
|
* @sa @ref window_maximize
|
|
* @sa glfwSetWindowMaximizeCallback
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowmaximizefun(Window* window, c_int maximized);
|
|
|
|
/*! @brief The function pointer type for framebuffer size callbacks.
|
|
*
|
|
* This is the function pointer type for framebuffer size callbacks.
|
|
* A framebuffer size callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window whose framebuffer was resized.
|
|
* @param[in] width The new width, in pixels, of the framebuffer.
|
|
* @param[in] height The new height, in pixels, of the framebuffer.
|
|
*
|
|
* @sa @ref window_fbsize
|
|
* @sa @ref glfwSetFramebufferSizeCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Framebuffersizefun(Window* window, c_int width, c_int height);
|
|
|
|
/*! @brief The function pointer type for window content scale callbacks.
|
|
*
|
|
* This is the function pointer type for window content scale callbacks.
|
|
* A window content scale callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, float xscale, float yscale)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window whose content scale changed.
|
|
* @param[in] xscale The new x-axis content scale of the window.
|
|
* @param[in] yscale The new y-axis content scale of the window.
|
|
*
|
|
* @sa @ref window_scale
|
|
* @sa @ref glfwSetWindowContentScaleCallback
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
public function void Windowcontentscalefun(Window* window, float xscale, float yscale);
|
|
|
|
/*! @brief The function pointer type for mouse button callbacks.
|
|
*
|
|
* This is the function pointer type for mouse button callback functions.
|
|
* A mouse button callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int button, int action, int mods)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] button The [mouse button](@ref buttons) that was pressed or
|
|
* released.
|
|
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
|
|
* may add more actions.
|
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
|
* held down.
|
|
*
|
|
* @sa @ref input_mouse_button
|
|
* @sa @ref glfwSetMouseButtonCallback
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle and modifier mask parameters.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Mousebuttonfun(Window* window, c_int button, c_int action, c_int mods);
|
|
|
|
/*! @brief The function pointer type for cursor position callbacks.
|
|
*
|
|
* This is the function pointer type for cursor position callbacks. A cursor
|
|
* position callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xpos, double ypos);
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of
|
|
* the content area.
|
|
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
|
|
* content area.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
* @sa @ref glfwSetCursorPosCallback
|
|
*
|
|
* @since Added in version 3.0. Replaces `GLFWmouseposfun`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Cursorposfun(Window* window, double xpos, double ypos);
|
|
|
|
/*! @brief The function pointer type for cursor enter/leave callbacks.
|
|
*
|
|
* This is the function pointer type for cursor enter/leave callbacks.
|
|
* A cursor enter/leave callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int entered)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
|
|
* area, or `GLFW_FALSE` if it left it.
|
|
*
|
|
* @sa @ref cursor_enter
|
|
* @sa @ref glfwSetCursorEnterCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Cursorenterfun(Window* window, c_int entered);
|
|
|
|
/*! @brief The function pointer type for scroll callbacks.
|
|
*
|
|
* This is the function pointer type for scroll callbacks. A scroll callback
|
|
* function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] xoffset The scroll offset along the x-axis.
|
|
* @param[in] yoffset The scroll offset along the y-axis.
|
|
*
|
|
* @sa @ref scrolling
|
|
* @sa @ref glfwSetScrollCallback
|
|
*
|
|
* @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Scrollfun(Window* window, double xoffset, double yoffset);
|
|
|
|
/*! @brief The function pointer type for keyboard key callbacks.
|
|
*
|
|
* This is the function pointer type for keyboard key callbacks. A keyboard
|
|
* key callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
|
|
* @param[in] scancode The platform-specific scancode of the key.
|
|
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
|
|
* releases may add more actions.
|
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
|
* held down.
|
|
*
|
|
* @sa @ref input_key
|
|
* @sa @ref glfwSetKeyCallback
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle, scancode and modifier mask parameters.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Keyfun(Window* window, c_int key, c_int scancode, c_int action, c_int mods);
|
|
|
|
/*! @brief The function pointer type for Unicode character callbacks.
|
|
*
|
|
* This is the function pointer type for Unicode character callbacks.
|
|
* A Unicode character callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] codepoint The Unicode code point of the character.
|
|
*
|
|
* @sa @ref input_char
|
|
* @sa @ref glfwSetCharCallback
|
|
*
|
|
* @since Added in version 2.4.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Charfun(Window* window, c_uint codepoint);
|
|
|
|
/*! @brief The function pointer type for Unicode character with modifiers
|
|
* callbacks.
|
|
*
|
|
* This is the function pointer type for Unicode character with modifiers
|
|
* callbacks. It is called for each input character, regardless of what
|
|
* modifier keys are held down. A Unicode character with modifiers callback
|
|
* function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] codepoint The Unicode code point of the character.
|
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
|
* held down.
|
|
*
|
|
* @sa @ref input_char
|
|
* @sa @ref glfwSetCharModsCallback
|
|
*
|
|
* @deprecated Scheduled for removal in version 4.0.
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Charmodsfun(Window* window, c_uint codepoint, c_int mods);
|
|
|
|
/*! @brief The function pointer type for path drop callbacks.
|
|
*
|
|
* This is the function pointer type for path drop callbacks. A path drop
|
|
* callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] path_count The number of dropped paths.
|
|
* @param[in] paths The UTF-8 encoded file and/or directory path names.
|
|
*
|
|
* @pointer_lifetime The path array and its strings are valid until the
|
|
* callback function returns.
|
|
*
|
|
* @sa @ref path_drop
|
|
* @sa @ref glfwSetDropCallback
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Dropfun(Window* window, c_int path_count, c_char**);
|
|
|
|
/*! @brief The function pointer type for monitor configuration callbacks.
|
|
*
|
|
* This is the function pointer type for monitor configuration callbacks.
|
|
* A monitor callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWmonitor* monitor, int event)
|
|
* @endcode
|
|
*
|
|
* @param[in] monitor The monitor that was connected or disconnected.
|
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
|
|
* releases may add more events.
|
|
*
|
|
* @sa @ref monitor_event
|
|
* @sa @ref glfwSetMonitorCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
public function void Monitorfun(Monitor* monitor, c_int event);
|
|
|
|
/*! @brief The function pointer type for joystick configuration callbacks.
|
|
*
|
|
* This is the function pointer type for joystick configuration callbacks.
|
|
* A joystick configuration callback function has the following signature:
|
|
* @code
|
|
* void function_name(int jid, int event)
|
|
* @endcode
|
|
*
|
|
* @param[in] jid The joystick that was connected or disconnected.
|
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
|
|
* releases may add more events.
|
|
*
|
|
* @sa @ref joystick_event
|
|
* @sa @ref glfwSetJoystickCallback
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
public function void Joystickfun(c_int jid, c_int event);
|
|
|
|
/*! @brief Video mode type.
|
|
*
|
|
* This describes a single video mode.
|
|
*
|
|
* @sa @ref monitor_modes
|
|
* @sa @ref glfwGetVideoMode
|
|
* @sa @ref glfwGetVideoModes
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added refresh rate member.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[CRepr] public struct Vidmode
|
|
{
|
|
/*! The width, in screen coordinates, of the video mode.
|
|
*/
|
|
public c_int width;
|
|
/*! The height, in screen coordinates, of the video mode.
|
|
*/
|
|
public c_int height;
|
|
/*! The bit depth of the red channel of the video mode.
|
|
*/
|
|
public c_int redBits;
|
|
/*! The bit depth of the green channel of the video mode.
|
|
*/
|
|
public c_int greenBits;
|
|
/*! The bit depth of the blue channel of the video mode.
|
|
*/
|
|
public c_int blueBits;
|
|
/*! The refresh rate, in Hz, of the video mode.
|
|
*/
|
|
public c_int refreshRate;
|
|
}
|
|
|
|
/*! @brief Gamma ramp.
|
|
*
|
|
* This describes the gamma ramp for a monitor.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
* @sa @ref glfwGetGammaRamp
|
|
* @sa @ref glfwSetGammaRamp
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[CRepr] public struct Gammaramp
|
|
{
|
|
/*! An array of value describing the response of the red channel.
|
|
*/
|
|
public c_ushort* red;
|
|
/*! An array of value describing the response of the green channel.
|
|
*/
|
|
public c_ushort* green;
|
|
/*! An array of value describing the response of the blue channel.
|
|
*/
|
|
public c_ushort* blue;
|
|
/*! The number of elements in each array.
|
|
*/
|
|
public c_uint size;
|
|
}
|
|
|
|
/*! @brief Image data.
|
|
*
|
|
* This describes a single 2D image. See the documentation for each related
|
|
* function what the expected pixel format is.
|
|
*
|
|
* @sa @ref cursor_custom
|
|
* @sa @ref window_icon
|
|
*
|
|
* @since Added in version 2.1.
|
|
* __GLFW 3:__ Removed format and bytes-per-pixel members.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[CRepr] public struct Image
|
|
{
|
|
/*! The width, in pixels, of this image.
|
|
*/
|
|
public c_int width;
|
|
/*! The height, in pixels, of this image.
|
|
*/
|
|
public c_int height;
|
|
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
|
|
*/
|
|
public c_uchar* pixels;
|
|
}
|
|
|
|
/*! @brief Gamepad input state
|
|
*
|
|
* This describes the input state of a gamepad.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwGetGamepadState
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[CRepr] public struct Gamepadstate
|
|
{
|
|
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
|
|
* or `GLFW_RELEASE`.
|
|
*/
|
|
public c_uchar[15] buttons;
|
|
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
|
|
* to 1.0 inclusive.
|
|
*/
|
|
public float[6] axes;
|
|
}
|
|
|
|
/*! @brief Custom heap memory allocator.
|
|
*
|
|
* This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
|
|
* to @ref glfwInitAllocator before initializing the library.
|
|
*
|
|
* @sa @ref init_allocator
|
|
* @sa @ref glfwInitAllocator
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[CRepr] public struct Allocator
|
|
{
|
|
/*! The memory allocation function. See @ref GLFWallocatefun for details about
|
|
* allocation function.
|
|
*/
|
|
public Allocatefun allocate;
|
|
/*! The memory reallocation function. See @ref GLFWreallocatefun for details about
|
|
* reallocation function.
|
|
*/
|
|
public Reallocatefun reallocate;
|
|
/*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
|
|
* deallocation function.
|
|
*/
|
|
public Deallocatefun deallocate;
|
|
/*! The user pointer for this custom allocator. This value will be passed to the
|
|
* allocator functions.
|
|
*/
|
|
public void* user;
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
* GLFW API functions
|
|
*************************************************************************/
|
|
|
|
/*! @brief Initializes the GLFW library.
|
|
*
|
|
* This function initializes the GLFW library. Before most GLFW functions can
|
|
* be used, GLFW must be initialized, and before an application terminates GLFW
|
|
* should be terminated in order to free any resources allocated during or
|
|
* after initialization.
|
|
*
|
|
* If this function fails, it calls @ref glfwTerminate before returning. If it
|
|
* succeeds, you should call @ref glfwTerminate before the application exits.
|
|
*
|
|
* Additional calls to this function after successful initialization but before
|
|
* termination will return `GLFW_TRUE` immediately.
|
|
*
|
|
* The @ref GLFW_PLATFORM init hint controls which platforms are considered during
|
|
* initialization. This also depends on which platforms the library was compiled to
|
|
* support.
|
|
*
|
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __macOS:__ This function will change the current directory of the
|
|
* application to the `Contents/Resources` subdirectory of the application's
|
|
* bundle, if present. This can be disabled with the @ref
|
|
* GLFW_COCOA_CHDIR_RESOURCES init hint.
|
|
*
|
|
* @remark __macOS:__ This function will create the main menu and dock icon for the
|
|
* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
|
|
* contain a menu bar. Otherwise a minimal menu bar is created manually with
|
|
* common commands like Hide, Quit and About. The About entry opens a minimal
|
|
* about dialog with information from the application's bundle. The menu bar
|
|
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
|
|
* hint.
|
|
*
|
|
* @remark __Wayland, X11:__ If the library was compiled with support for both
|
|
* Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
|
|
* `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
|
|
* which platform is picked. If the environment variable is not set, or is set
|
|
* to something other than `wayland` or `x11`, the regular detection mechanism
|
|
* will be used instead.
|
|
*
|
|
* @remark __X11:__ This function will set the `LC_CTYPE` category of the
|
|
* application locale according to the current environment if that category is
|
|
* still "C". This is because the "C" locale breaks Unicode text input.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref intro_init
|
|
* @sa @ref glfwInitHint
|
|
* @sa @ref glfwInitAllocator
|
|
* @sa @ref glfwTerminate
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwInit")] public static extern Bool Init();
|
|
|
|
/*! @brief Terminates the GLFW library.
|
|
*
|
|
* This function destroys all remaining windows and cursors, restores any
|
|
* modified gamma ramps and frees any other allocated resources. Once this
|
|
* function is called, you must again call @ref glfwInit successfully before
|
|
* you will be able to use most GLFW functions.
|
|
*
|
|
* If GLFW has been successfully initialized, this function should be called
|
|
* before the application exits. If initialization fails, there is no need to
|
|
* call this function, as it is called by @ref glfwInit before it returns
|
|
* failure.
|
|
*
|
|
* This function has no effect if GLFW is not initialized.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @warning The contexts of any remaining windows must not be current on any
|
|
* other thread when this function is called.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref intro_init
|
|
* @sa @ref glfwInit
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwTerminate")] public static extern void Terminate();
|
|
|
|
/*! @brief Sets the specified init hint to the desired value.
|
|
*
|
|
* This function sets hints for the next initialization of GLFW.
|
|
*
|
|
* The values you set hints to are never reset by GLFW, but they only take
|
|
* effect during initialization. Once GLFW has been initialized, any values
|
|
* you set will be ignored until the library is terminated and initialized
|
|
* again.
|
|
*
|
|
* Some hints are platform specific. These may be set on any platform but they
|
|
* will only affect their specific platform. Other platforms will ignore them.
|
|
* Setting these hints requires no platform specific headers or functions.
|
|
*
|
|
* @param[in] hint The [init hint](@ref init_hints) to set.
|
|
* @param[in] value The new value of the init hint.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
|
|
* GLFW_INVALID_VALUE.
|
|
*
|
|
* @remarks This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa init_hints
|
|
* @sa glfwInit
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwInitHint")] public static extern void InitHint(InitHint hint, c_int value);
|
|
|
|
/*! @brief Sets the init allocator to the desired value.
|
|
*
|
|
* To use the default allocator, call this function with a `NULL` argument.
|
|
*
|
|
* If you specify an allocator struct, every member must be a valid function
|
|
* pointer. If any member is `NULL`, this function will emit @ref
|
|
* GLFW_INVALID_VALUE and the init allocator will be unchanged.
|
|
*
|
|
* The functions in the allocator must fulfil a number of requirements. See the
|
|
* documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
|
|
* GLFWdeallocatefun for details.
|
|
*
|
|
* @param[in] allocator The allocator to use at the next initialization, or
|
|
* `NULL` to use the default one.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_INVALID_VALUE.
|
|
*
|
|
* @pointer_lifetime The specified allocator is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref init_allocator
|
|
* @sa @ref glfwInit
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwInitAllocator")] public static extern void InitAllocator(Allocator* allocator);
|
|
|
|
|
|
|
|
/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function.
|
|
*
|
|
* This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
|
|
* Vulkan related entry point queries.
|
|
*
|
|
* This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
|
|
* a location where GLFW cannot find it through dynamic loading, or if you are still
|
|
* using the static library version of the loader.
|
|
*
|
|
* If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
|
|
* name and get this function from there. This is the default behavior.
|
|
*
|
|
* The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
|
|
* Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is
|
|
* also loading it via these names then you probably don't need to use this function.
|
|
*
|
|
* The function address you set is never reset by GLFW, but it only takes effect during
|
|
* initialization. Once GLFW has been initialized, any updates will be ignored until the
|
|
* library is terminated and initialized again.
|
|
*
|
|
* @param[in] loader The address of the function to use, or `NULL`.
|
|
*
|
|
* @par Loader function signature
|
|
* @code
|
|
* PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
|
|
* @endcode
|
|
* For more information about this function, see the
|
|
* [Vulkan Registry](https://www.khronos.org/registry/vulkan/).
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref vulkan_loader
|
|
* @sa @ref glfwInit
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwInitVulkanLoader")] public static extern void InitVulkanLoader(c_int loader);
|
|
|
|
/*VK_VERSION_1_0*/
|
|
|
|
/*! @brief Retrieves the version of the GLFW library.
|
|
*
|
|
* This function retrieves the major, minor and revision numbers of the GLFW
|
|
* library. It is intended for when you are using GLFW as a shared library and
|
|
* want to ensure that you are using the minimum required version.
|
|
*
|
|
* Any or all of the version arguments may be `NULL`.
|
|
*
|
|
* @param[out] major Where to store the major version number, or `NULL`.
|
|
* @param[out] minor Where to store the minor version number, or `NULL`.
|
|
* @param[out] rev Where to store the revision number, or `NULL`.
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref intro_version
|
|
* @sa @ref glfwGetVersionString
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwGetVersion")] public static extern void GetVersion(out c_int major, out c_int minor, out c_int rev);
|
|
|
|
/*! @brief Returns a string describing the compile-time configuration.
|
|
*
|
|
* This function returns the compile-time generated
|
|
* [version string](@ref intro_version_string) of the GLFW library binary. It describes
|
|
* the version, platforms, compiler and any platform or operating system specific
|
|
* compile-time options. It should not be confused with the OpenGL or OpenGL ES version
|
|
* string, queried with `glGetString`.
|
|
*
|
|
* __Do not use the version string__ to parse the GLFW library version. The
|
|
* @ref glfwGetVersion function provides the version of the running library
|
|
* binary in numerical format.
|
|
*
|
|
* __Do not use the version string__ to parse what platforms are supported. The @ref
|
|
* glfwPlatformSupported function lets you query platform support.
|
|
*
|
|
* @return The ASCII encoded GLFW version string.
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @pointer_lifetime The returned string is static and compile-time generated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref intro_version
|
|
* @sa @ref glfwGetVersion
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwGetVersionString")] public static extern c_char* GetVersionString();
|
|
|
|
/*! @brief Returns and clears the last error for the calling thread.
|
|
*
|
|
* This function returns and clears the [error code](@ref errors) of the last
|
|
* error that occurred on the calling thread, and optionally a UTF-8 encoded
|
|
* human-readable description of it. If no error has occurred since the last
|
|
* call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
|
|
* set to `NULL`.
|
|
*
|
|
* @param[in] description Where to store the error description pointer, or `NULL`.
|
|
* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
|
|
* (zero).
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is guaranteed to be valid only until the
|
|
* next error occurs or the library is terminated.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref error_handling
|
|
* @sa @ref glfwSetErrorCallback
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwGetError")] public static extern c_int GetError(c_char** description);
|
|
|
|
/*! @brief Sets the error callback.
|
|
*
|
|
* This function sets the error callback, which is called with an error code
|
|
* and a human-readable description each time a GLFW error occurs.
|
|
*
|
|
* The error code is set before the callback is called. Calling @ref
|
|
* glfwGetError from the error callback will return the same value as the error
|
|
* code argument.
|
|
*
|
|
* The error callback is called on the thread where the error occurred. If you
|
|
* are using GLFW from multiple threads, your error callback needs to be
|
|
* written accordingly.
|
|
*
|
|
* Because the description string may have been generated specifically for that
|
|
* error, it is not guaranteed to be valid after the callback has returned. If
|
|
* you wish to use it after the callback returns, you need to make a copy.
|
|
*
|
|
* Once set, the error callback remains set even after the library has been
|
|
* terminated.
|
|
*
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set.
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void callback_name(int error_code, const char* description)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [callback pointer type](@ref GLFWerrorfun).
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref error_handling
|
|
* @sa @ref glfwGetError
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwSetErrorCallback")] public static extern Errorfun SetErrorCallback(Errorfun callback);
|
|
|
|
/*! @brief Returns the currently selected platform.
|
|
*
|
|
* This function returns the platform that was selected during initialization. The
|
|
* returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
|
|
* `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
|
|
*
|
|
* @return The currently selected platform, or zero if an error occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref platform
|
|
* @sa @ref glfwPlatformSupported
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwGetPlatform")] public static extern c_int GetPlatform();
|
|
|
|
/*! @brief Returns whether the library includes support for the specified platform.
|
|
*
|
|
* This function returns whether the library was compiled with support for the specified
|
|
* platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
|
|
* `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
|
|
*
|
|
* @param[in] platform The platform to query.
|
|
* @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_INVALID_ENUM.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref platform
|
|
* @sa @ref glfwGetPlatform
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
[LinkName("glfwPlatformSupported")] public static extern Bool PlatformSupported(c_int platform);
|
|
|
|
/*! @brief Returns the currently connected monitors.
|
|
*
|
|
* This function returns an array of handles for all currently connected
|
|
* monitors. The primary monitor is always first in the returned array. If no
|
|
* monitors were found, this function returns `NULL`.
|
|
*
|
|
* @param[out] count Where to store the number of monitors in the returned
|
|
* array. This is set to zero if an error occurred.
|
|
* @return An array of monitor handles, or `NULL` if no monitors were found or
|
|
* if an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is guaranteed to be valid only until the
|
|
* monitor configuration changes or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_monitors
|
|
* @sa @ref monitor_event
|
|
* @sa @ref glfwGetPrimaryMonitor
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitors")] public static extern Monitor** GetMonitors(out c_int count);
|
|
|
|
/*! @brief Returns the primary monitor.
|
|
*
|
|
* This function returns the primary monitor. This is usually the monitor
|
|
* where elements like the task bar or global menu bar are located.
|
|
*
|
|
* @return The primary monitor, or `NULL` if no monitors were found or if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @remark The primary monitor is always first in the array returned by @ref
|
|
* glfwGetMonitors.
|
|
*
|
|
* @sa @ref monitor_monitors
|
|
* @sa @ref glfwGetMonitors
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetPrimaryMonitor")] public static extern Monitor* GetPrimaryMonitor();
|
|
|
|
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
|
|
*
|
|
* This function returns the position, in screen coordinates, of the upper-left
|
|
* corner of the specified monitor.
|
|
*
|
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` position arguments will be set to zero.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
|
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_properties
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitorPos")] public static extern void GetMonitorPos(Monitor* monitor, out c_int xpos, out c_int ypos);
|
|
|
|
/*! @brief Retrieves the work area of the monitor.
|
|
*
|
|
* This function returns the position, in screen coordinates, of the upper-left
|
|
* corner of the work area of the specified monitor along with the work area
|
|
* size in screen coordinates. The work area is defined as the area of the
|
|
* monitor not occluded by the window system task bar where present. If no
|
|
* task bar exists then the work area is the monitor resolution in screen
|
|
* coordinates.
|
|
*
|
|
* Any or all of the position and size arguments may be `NULL`. If an error
|
|
* occurs, all non-`NULL` position and size arguments will be set to zero.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
|
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
|
|
* @param[out] width Where to store the monitor width, or `NULL`.
|
|
* @param[out] height Where to store the monitor height, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_workarea
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitorWorkarea")] public static extern void GetMonitorWorkarea(Monitor* monitor, out c_int xpos, out c_int ypos, out c_int width, out c_int height);
|
|
|
|
/*! @brief Returns the physical size of the monitor.
|
|
*
|
|
* This function returns the size, in millimetres, of the display area of the
|
|
* specified monitor.
|
|
*
|
|
* Some platforms do not provide accurate monitor size information, either
|
|
* because the monitor [EDID][] data is incorrect or because the driver does
|
|
* not report it accurately.
|
|
*
|
|
* [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] widthMM Where to store the width, in millimetres, of the
|
|
* monitor's display area, or `NULL`.
|
|
* @param[out] heightMM Where to store the height, in millimetres, of the
|
|
* monitor's display area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark __Win32:__ On Windows 8 and earlier the physical size is calculated from
|
|
* the current resolution and system DPI instead of querying the monitor EDID data.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_properties
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitorPhysicalSize")] public static extern void GetMonitorPhysicalSize(Monitor* monitor, out c_int widthMM, out c_int heightMM);
|
|
|
|
/*! @brief Retrieves the content scale for the specified monitor.
|
|
*
|
|
* This function retrieves the content scale for the specified monitor. The
|
|
* content scale is the ratio between the current DPI and the platform's
|
|
* default DPI. This is especially important for text and any UI elements. If
|
|
* the pixel dimensions of your UI scaled by this look appropriate on your
|
|
* machine then it should appear at a reasonable size on other machines
|
|
* regardless of their DPI and scaling settings. This relies on the system DPI
|
|
* and scaling settings being somewhat correct.
|
|
*
|
|
* The content scale may depend on both the monitor resolution and pixel
|
|
* density and on user settings. It may be very different from the raw DPI
|
|
* calculated from the physical size and current resolution.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
|
|
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Wayland:__ Fractional scaling information is not yet available for
|
|
* monitors, so this function only returns integer content scales.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_scale
|
|
* @sa @ref glfwGetWindowContentScale
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitorContentScale")] public static extern void GetMonitorContentScale(Monitor* monitor, out float xscale, out float yscale);
|
|
|
|
/*! @brief Returns the name of the specified monitor.
|
|
*
|
|
* This function returns a human-readable name, encoded as UTF-8, of the
|
|
* specified monitor. The name typically reflects the make and model of the
|
|
* monitor and is not guaranteed to be unique among the connected monitors.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @return The UTF-8 encoded name of the monitor, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified monitor is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_properties
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitorName")] public static extern c_char* GetMonitorName(Monitor* monitor);
|
|
|
|
/*! @brief Sets the user pointer of the specified monitor.
|
|
*
|
|
* This function sets the user-defined pointer of the specified monitor. The
|
|
* current value is retained until the monitor is disconnected. The initial
|
|
* value is `NULL`.
|
|
*
|
|
* This function may be called from the monitor callback, even for a monitor
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] monitor The monitor whose pointer to set.
|
|
* @param[in] pointer The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref monitor_userptr
|
|
* @sa @ref glfwGetMonitorUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwSetMonitorUserPointer")] public static extern void SetMonitorUserPointer(Monitor* monitor, void* pointer);
|
|
|
|
/*! @brief Returns the user pointer of the specified monitor.
|
|
*
|
|
* This function returns the current value of the user-defined pointer of the
|
|
* specified monitor. The initial value is `NULL`.
|
|
*
|
|
* This function may be called from the monitor callback, even for a monitor
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] monitor The monitor whose pointer to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref monitor_userptr
|
|
* @sa @ref glfwSetMonitorUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetMonitorUserPointer")] public static extern void* GetMonitorUserPointer(Monitor* monitor);
|
|
|
|
/*! @brief Sets the monitor configuration callback.
|
|
*
|
|
* This function sets the monitor configuration callback, or removes the
|
|
* currently set callback. This is called when a monitor is connected to or
|
|
* disconnected from the system.
|
|
*
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWmonitor* monitor, int event)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWmonitorfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_event
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwSetMonitorCallback")] public static extern Monitorfun SetMonitorCallback(Monitorfun callback);
|
|
|
|
/*! @brief Returns the available video modes for the specified monitor.
|
|
*
|
|
* This function returns an array of all video modes supported by the specified
|
|
* monitor. The returned array is sorted in ascending order, first by color
|
|
* bit depth (the sum of all channel depths), then by resolution area (the
|
|
* product of width and height), then resolution width and finally by refresh
|
|
* rate.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] count Where to store the number of video modes in the returned
|
|
* array. This is set to zero if an error occurred.
|
|
* @return An array of video modes, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified monitor is
|
|
* disconnected, this function is called again for that monitor or the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_modes
|
|
* @sa @ref glfwGetVideoMode
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Changed to return an array of modes for a specific monitor.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetVideoModes")] public static extern Vidmode* GetVideoModes(Monitor* monitor, out c_int count);
|
|
|
|
/*! @brief Returns the current mode of the specified monitor.
|
|
*
|
|
* This function returns the current video mode of the specified monitor. If
|
|
* you have created a full screen window for that monitor, the return value
|
|
* will depend on whether that window is iconified.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @return The current mode of the monitor, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified monitor is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_modes
|
|
* @sa @ref glfwGetVideoModes
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetVideoMode")] public static extern Vidmode* GetVideoMode(Monitor* monitor);
|
|
|
|
/*! @brief Generates a gamma ramp and sets it for the specified monitor.
|
|
*
|
|
* This function generates an appropriately sized gamma ramp from the specified
|
|
* exponent and then calls @ref glfwSetGammaRamp with it. The value must be
|
|
* a finite number greater than zero.
|
|
*
|
|
* The software controlled gamma ramp is applied _in addition_ to the hardware
|
|
* gamma correction, which today is usually an approximation of sRGB gamma.
|
|
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
|
|
* the default (usually sRGB-like) behavior.
|
|
*
|
|
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
|
|
* GLFW_SRGB_CAPABLE hint.
|
|
*
|
|
* @param[in] monitor The monitor whose gamma ramp to set.
|
|
* @param[in] gamma The desired exponent.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
|
|
* @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark __Wayland:__ Monitor gamma is a privileged protocol, so this function
|
|
* cannot be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwSetGamma")] public static extern void SetGamma(Monitor* monitor, float gamma);
|
|
|
|
/*! @brief Returns the current gamma ramp for the specified monitor.
|
|
*
|
|
* This function returns the current gamma ramp of the specified monitor.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @return The current gamma ramp, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
|
|
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark __Wayland:__ Monitor gamma is a privileged protocol, so this function
|
|
* cannot be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
|
|
* returning `NULL`.
|
|
*
|
|
* @pointer_lifetime The returned structure and its arrays are allocated and
|
|
* freed by GLFW. You should not free them yourself. They are valid until the
|
|
* specified monitor is disconnected, this function is called again for that
|
|
* monitor or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwGetGammaRamp")] public static extern Gammaramp* GetGammaRamp(Monitor* monitor);
|
|
|
|
/*! @brief Sets the current gamma ramp for the specified monitor.
|
|
*
|
|
* This function sets the current gamma ramp for the specified monitor. The
|
|
* original gamma ramp for that monitor is saved by GLFW the first time this
|
|
* function is called and is restored by @ref glfwTerminate.
|
|
*
|
|
* The software controlled gamma ramp is applied _in addition_ to the hardware
|
|
* gamma correction, which today is usually an approximation of sRGB gamma.
|
|
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
|
|
* the default (usually sRGB-like) behavior.
|
|
*
|
|
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
|
|
* GLFW_SRGB_CAPABLE hint.
|
|
*
|
|
* @param[in] monitor The monitor whose gamma ramp to set.
|
|
* @param[in] ramp The gamma ramp to use.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
|
|
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark The size of the specified gamma ramp should match the size of the
|
|
* current ramp for that monitor.
|
|
*
|
|
* @remark __Win32:__ The gamma ramp size must be 256.
|
|
*
|
|
* @remark __Wayland:__ Monitor gamma is a privileged protocol, so this function
|
|
* cannot be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @pointer_lifetime The specified gamma ramp is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
[LinkName("glfwSetGammaRamp")] public static extern void SetGammaRamp(Monitor* monitor, Gammaramp* ramp);
|
|
|
|
/*! @brief Resets all window hints to their default values.
|
|
*
|
|
* This function resets all window hints to their
|
|
* [default values](@ref window_hints_values).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hints
|
|
* @sa @ref glfwWindowHint
|
|
* @sa @ref glfwWindowHintString
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwDefaultWindowHints")] public static extern void DefaultWindowHints();
|
|
|
|
/*! @brief Sets the specified window hint to the desired value.
|
|
*
|
|
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
|
* hints, once set, retain their values until changed by a call to this
|
|
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
|
|
*
|
|
* Only integer value hints can be set with this function. String value hints
|
|
* are set with @ref glfwWindowHintString.
|
|
*
|
|
* This function does not check whether the specified hint values are valid.
|
|
* If you set hints to invalid values this will instead be reported by the next
|
|
* call to @ref glfwCreateWindow.
|
|
*
|
|
* Some hints are platform specific. These may be set on any platform but they
|
|
* will only affect their specific platform. Other platforms will ignore them.
|
|
* Setting these hints requires no platform specific headers or functions.
|
|
*
|
|
* @param[in] hint The [window hint](@ref window_hints) to set.
|
|
* @param[in] value The new value of the window hint.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hints
|
|
* @sa @ref glfwWindowHintString
|
|
* @sa @ref glfwDefaultWindowHints
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwWindowHint")] public static extern void WindowHint(WindowHint hint, c_int value);
|
|
|
|
/*! @brief Sets the specified window hint to the desired value.
|
|
*
|
|
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
|
* hints, once set, retain their values until changed by a call to this
|
|
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
|
|
*
|
|
* Only string type hints can be set with this function. Integer value hints
|
|
* are set with @ref glfwWindowHint.
|
|
*
|
|
* This function does not check whether the specified hint values are valid.
|
|
* If you set hints to invalid values this will instead be reported by the next
|
|
* call to @ref glfwCreateWindow.
|
|
*
|
|
* Some hints are platform specific. These may be set on any platform but they
|
|
* will only affect their specific platform. Other platforms will ignore them.
|
|
* Setting these hints requires no platform specific headers or functions.
|
|
*
|
|
* @param[in] hint The [window hint](@ref window_hints) to set.
|
|
* @param[in] value The new value of the window hint.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @pointer_lifetime The specified string is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hints
|
|
* @sa @ref glfwWindowHint
|
|
* @sa @ref glfwDefaultWindowHints
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwWindowHintString")] public static extern void WindowHintString(WindowHint hint, c_char* value);
|
|
|
|
/*! @brief Creates a window and its associated context.
|
|
*
|
|
* This function creates a window and its associated OpenGL or OpenGL ES
|
|
* context. Most of the options controlling how the window and its context
|
|
* should be created are specified with [window hints](@ref window_hints).
|
|
*
|
|
* Successful creation does not change which context is current. Before you
|
|
* can use the newly created context, you need to
|
|
* [make it current](@ref context_current). For information about the `share`
|
|
* parameter, see @ref context_sharing.
|
|
*
|
|
* The created window, framebuffer and context may differ from what you
|
|
* requested, as not all parameters and hints are
|
|
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
|
* window, especially for full screen windows. To query the actual attributes
|
|
* of the created window, framebuffer and context, see @ref
|
|
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
|
|
*
|
|
* To create a full screen window, you need to specify the monitor the window
|
|
* will cover. If no monitor is specified, the window will be windowed mode.
|
|
* Unless you have a way for the user to choose a specific monitor, it is
|
|
* recommended that you pick the primary monitor. For more information on how
|
|
* to query connected monitors, see @ref monitor_monitors.
|
|
*
|
|
* For full screen windows, the specified size becomes the resolution of the
|
|
* window's _desired video mode_. As long as a full screen window is not
|
|
* iconified, the supported video mode most closely matching the desired video
|
|
* mode is set for the specified monitor. For more information about full
|
|
* screen windows, including the creation of so called _windowed full screen_
|
|
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
|
|
*
|
|
* Once you have created the window, you can switch it between windowed and
|
|
* full screen mode with @ref glfwSetWindowMonitor. This will not affect its
|
|
* OpenGL or OpenGL ES context.
|
|
*
|
|
* By default, newly created windows use the placement recommended by the
|
|
* window system. To create the window at a specific position, set the @ref
|
|
* GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To
|
|
* restore the default behavior, set either or both hints back to
|
|
* `GLFW_ANY_POSITION`.
|
|
*
|
|
* As long as at least one full screen window is not iconified, the screensaver
|
|
* is prohibited from starting.
|
|
*
|
|
* Window systems put limits on window sizes. Very large or very small window
|
|
* dimensions may be overridden by the window system on creation. Check the
|
|
* actual [size](@ref window_size) after creation.
|
|
*
|
|
* The [swap interval](@ref buffer_swap) is not set during window creation and
|
|
* the initial value may vary depending on driver settings and defaults.
|
|
*
|
|
* @param[in] width The desired width, in screen coordinates, of the window.
|
|
* This must be greater than zero.
|
|
* @param[in] height The desired height, in screen coordinates, of the window.
|
|
* This must be greater than zero.
|
|
* @param[in] title The initial, UTF-8 encoded window title.
|
|
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for
|
|
* windowed mode.
|
|
* @param[in] share The window whose context to share resources with, or `NULL`
|
|
* to not share resources.
|
|
* @return The handle of the created window, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
|
|
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
|
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Win32:__ Window creation will fail if the Microsoft GDI software
|
|
* OpenGL implementation is the only one available.
|
|
*
|
|
* @remark __Win32:__ If the executable has an icon resource named `GLFW_ICON,` it
|
|
* will be set as the initial icon for the window. If no such icon is present,
|
|
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
|
|
* see @ref glfwSetWindowIcon.
|
|
*
|
|
* @remark __Win32:__ The context to share resources with must not be current on
|
|
* any other thread.
|
|
*
|
|
* @remark __macOS:__ The OS only supports core profile contexts for OpenGL
|
|
* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
|
|
* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
|
|
* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
|
|
* on macOS.
|
|
*
|
|
* @remark __macOS:__ The GLFW window has no icon, as it is not a document
|
|
* window, but the dock icon will be the same as the application bundle's icon.
|
|
* For more information on bundles, see the
|
|
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
|
|
*
|
|
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
|
|
*
|
|
* @remark __macOS:__ The window frame will not be rendered at full resolution
|
|
* on Retina displays unless the
|
|
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
|
|
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
|
|
* application bundle's `Info.plist`. For more information, see
|
|
* [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
|
|
* Library. The GLFW test and example programs use a custom `Info.plist`
|
|
* template for this, which can be found as `CMake/Info.plist.in` in the source
|
|
* tree.
|
|
*
|
|
* [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
|
|
*
|
|
* @remark __macOS:__ When activating frame autosaving with
|
|
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
|
|
* window size and position may be overridden by previously saved values.
|
|
*
|
|
* @remark __Wayland:__ GLFW uses [libdecor][] where available to create its window
|
|
* decorations. This in turn uses server-side XDG decorations where available
|
|
* and provides high quality client-side decorations on compositors like GNOME.
|
|
* If both XDG decorations and libdecor are unavailable, GLFW falls back to
|
|
* a very simple set of window decorations that only support moving, resizing
|
|
* and the window manager's right-click menu.
|
|
*
|
|
* [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
|
|
*
|
|
* @remark __X11:__ Some window managers will not respect the placement of
|
|
* initially hidden windows.
|
|
*
|
|
* @remark __X11:__ Due to the asynchronous nature of X11, it may take a moment for
|
|
* a window to reach its requested state. This means you may not be able to
|
|
* query the final size, position or other attributes directly after window
|
|
* creation.
|
|
*
|
|
* @remark __X11:__ The class part of the `WM_CLASS` window property will by
|
|
* default be set to the window title passed to this function. The instance
|
|
* part will use the contents of the `RESOURCE_NAME` environment variable, if
|
|
* present and not empty, or fall back to the window title. Set the
|
|
* [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
|
|
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
|
|
* override this.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_creation
|
|
* @sa @ref glfwDestroyWindow
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwOpenWindow`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwCreateWindow")] public static extern Window* CreateWindow(c_int width, c_int height, c_char* title, Monitor* monitor, Window* share);
|
|
|
|
/*! @brief Destroys the specified window and its context.
|
|
*
|
|
* This function destroys the specified window and its context. On calling
|
|
* this function, no further callbacks will be called for that window.
|
|
*
|
|
* If the context of the specified window is current on the main thread, it is
|
|
* detached before being destroyed.
|
|
*
|
|
* @param[in] window The window to destroy.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @note The context of the specified window must not be current on any other
|
|
* thread when this function is called.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_creation
|
|
* @sa @ref glfwCreateWindow
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwCloseWindow`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwDestroyWindow")] public static extern void DestroyWindow(Window* window);
|
|
|
|
/*! @brief Checks the close flag of the specified window.
|
|
*
|
|
* This function returns the value of the close flag of the specified window.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The value of the close flag.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_close
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwWindowShouldClose")] public static extern c_int WindowShouldClose(Window* window);
|
|
|
|
/*! @brief Sets the close flag of the specified window.
|
|
*
|
|
* This function sets the value of the close flag of the specified window.
|
|
* This can be used to override the user's attempt to close the window, or
|
|
* to signal that it should be closed.
|
|
*
|
|
* @param[in] window The window whose flag to change.
|
|
* @param[in] value The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_close
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowShouldClose")] public static extern void SetWindowShouldClose(Window* window, c_int value);
|
|
|
|
/*! @brief Returns the title of the specified window.
|
|
*
|
|
* This function returns the window title, encoded as UTF-8, of the specified
|
|
* window. This is the title set previously by @ref glfwCreateWindow
|
|
* or @ref glfwSetWindowTitle.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The UTF-8 encoded window title, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark The returned title is currently a copy of the title last set by @ref
|
|
* glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
|
|
* additional text which may be appended by the platform or another program.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the next call to @ref
|
|
* glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
|
|
* terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_title
|
|
* @sa @ref glfwSetWindowTitle
|
|
*
|
|
* @since Added in version 3.4.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowTitle")] public static extern c_char* GetWindowTitle(Window* window);
|
|
|
|
/*! @brief Sets the title of the specified window.
|
|
*
|
|
* This function sets the window title, encoded as UTF-8, of the specified
|
|
* window.
|
|
*
|
|
* @param[in] window The window whose title to change.
|
|
* @param[in] title The UTF-8 encoded window title.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __macOS:__ The window title will not be updated until the next time you
|
|
* process events.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_title
|
|
* @sa @ref glfwGetWindowTitle
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowTitle")] public static extern void SetWindowTitle(Window* window, c_char* title);
|
|
|
|
/*! @brief Sets the icon for the specified window.
|
|
*
|
|
* This function sets the icon of the specified window. If passed an array of
|
|
* candidate images, those of or closest to the sizes desired by the system are
|
|
* selected. If no images are specified, the window reverts to its default
|
|
* icon.
|
|
*
|
|
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
|
* bits per channel with the red channel first. They are arranged canonically
|
|
* as packed sequential rows, starting from the top-left corner.
|
|
*
|
|
* The desired image sizes varies depending on platform and system settings.
|
|
* The selected images will be rescaled as needed. Good sizes include 16x16,
|
|
* 32x32 and 48x48.
|
|
*
|
|
* @param[in] window The window whose icon to set.
|
|
* @param[in] count The number of images in the specified array, or zero to
|
|
* revert to the default window icon.
|
|
* @param[in] images The images to create the icon from. This is ignored if
|
|
* count is zero.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
|
|
* GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @pointer_lifetime The specified image data is copied before this function
|
|
* returns.
|
|
*
|
|
* @remark __macOS:__ Regular windows do not have icons on macOS. This function
|
|
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
|
|
* the application bundle's icon. For more information on bundles, see the
|
|
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
|
|
*
|
|
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
|
|
*
|
|
* @remark __Wayland:__ There is no existing protocol to change an icon, the
|
|
* window will thus inherit the one defined in the application's desktop file.
|
|
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_icon
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowIcon")] public static extern void SetWindowIcon(Window* window, c_int count, Image* images);
|
|
|
|
/*! @brief Retrieves the position of the content area of the specified window.
|
|
*
|
|
* This function retrieves the position, in screen coordinates, of the
|
|
* upper-left corner of the content area of the specified window.
|
|
*
|
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` position arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
|
|
* the content area, or `NULL`.
|
|
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
|
|
* the content area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark __Wayland:__ Window positions are not currently part of any common
|
|
* Wayland protocol, so this function cannot be implemented and will emit @ref
|
|
* GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_pos
|
|
* @sa @ref glfwSetWindowPos
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowPos")] public static extern void GetWindowPos(Window* window, out c_int xpos, out c_int ypos);
|
|
|
|
/*! @brief Sets the position of the content area of the specified window.
|
|
*
|
|
* This function sets the position, in screen coordinates, of the upper-left
|
|
* corner of the content area of the specified windowed mode window. If the
|
|
* window is a full screen window, this function does nothing.
|
|
*
|
|
* __Do not use this function__ to move an already visible window unless you
|
|
* have very good reasons for doing so, as it will confuse and annoy the user.
|
|
*
|
|
* The window manager may put limits on what positions are allowed. GLFW
|
|
* cannot and should not override these limits.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[in] xpos The x-coordinate of the upper-left corner of the content area.
|
|
* @param[in] ypos The y-coordinate of the upper-left corner of the content area.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark __Wayland:__ Window positions are not currently part of any common
|
|
* Wayland protocol, so this function cannot be implemented and will emit @ref
|
|
* GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_pos
|
|
* @sa @ref glfwGetWindowPos
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowPos")] public static extern void SetWindowPos(Window* window, c_int xpos, c_int ypos);
|
|
|
|
/*! @brief Retrieves the size of the content area of the specified window.
|
|
*
|
|
* This function retrieves the size, in screen coordinates, of the content area
|
|
* of the specified window. If you wish to retrieve the size of the
|
|
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window whose size to retrieve.
|
|
* @param[out] width Where to store the width, in screen coordinates, of the
|
|
* content area, or `NULL`.
|
|
* @param[out] height Where to store the height, in screen coordinates, of the
|
|
* content area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
* @sa @ref glfwSetWindowSize
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowSize")] public static extern void GetWindowSize(Window* window, out c_int width, out c_int height);
|
|
|
|
/*! @brief Sets the size limits of the specified window.
|
|
*
|
|
* This function sets the size limits of the content area of the specified
|
|
* window. If the window is full screen, the size limits only take effect
|
|
* once it is made windowed. If the window is not resizable, this function
|
|
* does nothing.
|
|
*
|
|
* The size limits are applied immediately to a windowed mode window and may
|
|
* cause it to be resized.
|
|
*
|
|
* The maximum dimensions must be greater than or equal to the minimum
|
|
* dimensions and all must be greater than or equal to zero.
|
|
*
|
|
* @param[in] window The window to set limits for.
|
|
* @param[in] minwidth The minimum width, in screen coordinates, of the content
|
|
* area, or `GLFW_DONT_CARE`.
|
|
* @param[in] minheight The minimum height, in screen coordinates, of the
|
|
* content area, or `GLFW_DONT_CARE`.
|
|
* @param[in] maxwidth The maximum width, in screen coordinates, of the content
|
|
* area, or `GLFW_DONT_CARE`.
|
|
* @param[in] maxheight The maximum height, in screen coordinates, of the
|
|
* content area, or `GLFW_DONT_CARE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark If you set size limits and an aspect ratio that conflict, the
|
|
* results are undefined.
|
|
*
|
|
* @remark __Wayland:__ The size limits will not be applied until the window is
|
|
* actually resized, either by the user or by the compositor.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_sizelimits
|
|
* @sa @ref glfwSetWindowAspectRatio
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowSizeLimits")] public static extern void SetWindowSizeLimits(Window* window, c_int minwidth, c_int minheight, c_int maxwidth, c_int maxheight);
|
|
|
|
/*! @brief Sets the aspect ratio of the specified window.
|
|
*
|
|
* This function sets the required aspect ratio of the content area of the
|
|
* specified window. If the window is full screen, the aspect ratio only takes
|
|
* effect once it is made windowed. If the window is not resizable, this
|
|
* function does nothing.
|
|
*
|
|
* The aspect ratio is specified as a numerator and a denominator and both
|
|
* values must be greater than zero. For example, the common 16:9 aspect ratio
|
|
* is specified as 16 and 9, respectively.
|
|
*
|
|
* If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
|
|
* ratio limit is disabled.
|
|
*
|
|
* The aspect ratio is applied immediately to a windowed mode window and may
|
|
* cause it to be resized.
|
|
*
|
|
* @param[in] window The window to set limits for.
|
|
* @param[in] numer The numerator of the desired aspect ratio, or
|
|
* `GLFW_DONT_CARE`.
|
|
* @param[in] denom The denominator of the desired aspect ratio, or
|
|
* `GLFW_DONT_CARE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark If you set size limits and an aspect ratio that conflict, the
|
|
* results are undefined.
|
|
*
|
|
* @remark __Wayland:__ The aspect ratio will not be applied until the window is
|
|
* actually resized, either by the user or by the compositor.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_sizelimits
|
|
* @sa @ref glfwSetWindowSizeLimits
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowAspectRatio")] public static extern void SetWindowAspectRatio(Window* window, c_int numer, c_int denom);
|
|
|
|
/*! @brief Sets the size of the content area of the specified window.
|
|
*
|
|
* This function sets the size, in screen coordinates, of the content area of
|
|
* the specified window.
|
|
*
|
|
* For full screen windows, this function updates the resolution of its desired
|
|
* video mode and switches to the video mode closest to it, without affecting
|
|
* the window's context. As the context is unaffected, the bit depths of the
|
|
* framebuffer remain unchanged.
|
|
*
|
|
* If you wish to update the refresh rate of the desired video mode in addition
|
|
* to its resolution, see @ref glfwSetWindowMonitor.
|
|
*
|
|
* The window manager may put limits on what sizes are allowed. GLFW cannot
|
|
* and should not override these limits.
|
|
*
|
|
* @param[in] window The window to resize.
|
|
* @param[in] width The desired width, in screen coordinates, of the window
|
|
* content area.
|
|
* @param[in] height The desired height, in screen coordinates, of the window
|
|
* content area.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
* @sa @ref glfwGetWindowSize
|
|
* @sa @ref glfwSetWindowMonitor
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowSize")] public static extern void SetWindowSize(Window* window, c_int width, c_int height);
|
|
|
|
/*! @brief Retrieves the size of the framebuffer of the specified window.
|
|
*
|
|
* This function retrieves the size, in pixels, of the framebuffer of the
|
|
* specified window. If you wish to retrieve the size of the window in screen
|
|
* coordinates, see @ref glfwGetWindowSize.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window whose framebuffer to query.
|
|
* @param[out] width Where to store the width, in pixels, of the framebuffer,
|
|
* or `NULL`.
|
|
* @param[out] height Where to store the height, in pixels, of the framebuffer,
|
|
* or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_fbsize
|
|
* @sa @ref glfwSetFramebufferSizeCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetFramebufferSize")] public static extern void GetFramebufferSize(Window* window, out c_int width, out c_int height);
|
|
|
|
/*! @brief Retrieves the size of the frame of the window.
|
|
*
|
|
* This function retrieves the size, in screen coordinates, of each edge of the
|
|
* frame of the specified window. This size includes the title bar, if the
|
|
* window has one. The size of the frame may vary depending on the
|
|
* [window-related hints](@ref window_hints_wnd) used to create it.
|
|
*
|
|
* Because this function retrieves the size of each window frame edge and not
|
|
* the offset along a particular coordinate axis, the retrieved values will
|
|
* always be zero or positive.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window whose frame size to query.
|
|
* @param[out] left Where to store the size, in screen coordinates, of the left
|
|
* edge of the window frame, or `NULL`.
|
|
* @param[out] top Where to store the size, in screen coordinates, of the top
|
|
* edge of the window frame, or `NULL`.
|
|
* @param[out] right Where to store the size, in screen coordinates, of the
|
|
* right edge of the window frame, or `NULL`.
|
|
* @param[out] bottom Where to store the size, in screen coordinates, of the
|
|
* bottom edge of the window frame, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowFrameSize")] public static extern void GetWindowFrameSize(Window* window, out c_int left, out c_int top, out c_int right, out c_int bottom);
|
|
|
|
/*! @brief Retrieves the content scale for the specified window.
|
|
*
|
|
* This function retrieves the content scale for the specified window. The
|
|
* content scale is the ratio between the current DPI and the platform's
|
|
* default DPI. This is especially important for text and any UI elements. If
|
|
* the pixel dimensions of your UI scaled by this look appropriate on your
|
|
* machine then it should appear at a reasonable size on other machines
|
|
* regardless of their DPI and scaling settings. This relies on the system DPI
|
|
* and scaling settings being somewhat correct.
|
|
*
|
|
* On platforms where each monitors can have its own content scale, the window
|
|
* content scale will depend on which monitor the system considers the window
|
|
* to be on.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
|
|
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_scale
|
|
* @sa @ref glfwSetWindowContentScaleCallback
|
|
* @sa @ref glfwGetMonitorContentScale
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowContentScale")] public static extern void GetWindowContentScale(Window* window, out float xscale, out float yscale);
|
|
|
|
/*! @brief Returns the opacity of the whole window.
|
|
*
|
|
* This function returns the opacity of the window, including any decorations.
|
|
*
|
|
* The opacity (or alpha) value is a positive finite number between zero and
|
|
* one, where zero is fully transparent and one is fully opaque. If the system
|
|
* does not support whole window transparency, this function always returns one.
|
|
*
|
|
* The initial opacity value for newly created windows is one.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The opacity value of the specified window.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_transparency
|
|
* @sa @ref glfwSetWindowOpacity
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowOpacity")] public static extern float GetWindowOpacity(Window* window);
|
|
|
|
/*! @brief Sets the opacity of the whole window.
|
|
*
|
|
* This function sets the opacity of the window, including any decorations.
|
|
*
|
|
* The opacity (or alpha) value is a positive finite number between zero and
|
|
* one, where zero is fully transparent and one is fully opaque.
|
|
*
|
|
* The initial opacity value for newly created windows is one.
|
|
*
|
|
* A window created with framebuffer transparency may not use whole window
|
|
* transparency. The results of doing this are undefined.
|
|
*
|
|
* @param[in] window The window to set the opacity for.
|
|
* @param[in] opacity The desired opacity of the specified window.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark __Wayland:__ There is no way to set an opacity factor for a window.
|
|
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_transparency
|
|
* @sa @ref glfwGetWindowOpacity
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowOpacity")] public static extern void SetWindowOpacity(Window* window, float opacity);
|
|
|
|
/*! @brief Iconifies the specified window.
|
|
*
|
|
* This function iconifies (minimizes) the specified window if it was
|
|
* previously restored. If the window is already iconified, this function does
|
|
* nothing.
|
|
*
|
|
* If the specified window is a full screen window, GLFW restores the original
|
|
* video mode of the monitor. The window's desired video mode is set again
|
|
* when the window is restored.
|
|
*
|
|
* @param[in] window The window to iconify.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwRestoreWindow
|
|
* @sa @ref glfwMaximizeWindow
|
|
*
|
|
* @since Added in version 2.1.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwIconifyWindow")] public static extern void IconifyWindow(Window* window);
|
|
|
|
/*! @brief Restores the specified window.
|
|
*
|
|
* This function restores the specified window if it was previously iconified
|
|
* (minimized) or maximized. If the window is already restored, this function
|
|
* does nothing.
|
|
*
|
|
* If the specified window is an iconified full screen window, its desired
|
|
* video mode is set again for its monitor when the window is restored.
|
|
*
|
|
* @param[in] window The window to restore.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Wayland:__ Restoring a window from maximization is not currently
|
|
* part of any common Wayland protocol, so this function can only restore
|
|
* windows from maximization.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwIconifyWindow
|
|
* @sa @ref glfwMaximizeWindow
|
|
*
|
|
* @since Added in version 2.1.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwRestoreWindow")] public static extern void RestoreWindow(Window* window);
|
|
|
|
/*! @brief Maximizes the specified window.
|
|
*
|
|
* This function maximizes the specified window if it was previously not
|
|
* maximized. If the window is already maximized, this function does nothing.
|
|
*
|
|
* If the specified window is a full screen window, this function does nothing.
|
|
*
|
|
* @param[in] window The window to maximize.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @par Thread Safety
|
|
* This function may only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwIconifyWindow
|
|
* @sa @ref glfwRestoreWindow
|
|
*
|
|
* @since Added in GLFW 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwMaximizeWindow")] public static extern void MaximizeWindow(Window* window);
|
|
|
|
/*! @brief Makes the specified window visible.
|
|
*
|
|
* This function makes the specified window visible if it was previously
|
|
* hidden. If the window is already visible or is in full screen mode, this
|
|
* function does nothing.
|
|
*
|
|
* By default, windowed mode windows are focused when shown
|
|
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
|
|
* to change this behavior for all newly created windows, or change the
|
|
* behavior for an existing window with @ref glfwSetWindowAttrib.
|
|
*
|
|
* @param[in] window The window to make visible.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Wayland:__ Because Wayland wants every frame of the desktop to be
|
|
* complete, this function does not immediately make the window visible.
|
|
* Instead it will become visible the next time the window framebuffer is
|
|
* updated after this call.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hide
|
|
* @sa @ref glfwHideWindow
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwShowWindow")] public static extern void ShowWindow(Window* window);
|
|
|
|
/*! @brief Hides the specified window.
|
|
*
|
|
* This function hides the specified window if it was previously visible. If
|
|
* the window is already hidden or is in full screen mode, this function does
|
|
* nothing.
|
|
*
|
|
* @param[in] window The window to hide.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hide
|
|
* @sa @ref glfwShowWindow
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwHideWindow")] public static extern void HideWindow(Window* window);
|
|
|
|
/*! @brief Brings the specified window to front and sets input focus.
|
|
*
|
|
* This function brings the specified window to front and sets input focus.
|
|
* The window should already be visible and not iconified.
|
|
*
|
|
* By default, both windowed and full screen mode windows are focused when
|
|
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
|
|
* disable this behavior.
|
|
*
|
|
* Also by default, windowed mode windows are focused when shown
|
|
* with @ref glfwShowWindow. Set the
|
|
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
|
|
*
|
|
* __Do not use this function__ to steal focus from other applications unless
|
|
* you are certain that is what the user wants. Focus stealing can be
|
|
* extremely disruptive.
|
|
*
|
|
* For a less disruptive way of getting the user's attention, see
|
|
* [attention requests](@ref window_attention).
|
|
*
|
|
* @param[in] window The window to give input focus.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Wayland:__ The compositor will likely ignore focus requests unless
|
|
* another window created by the same application already has input focus.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_focus
|
|
* @sa @ref window_attention
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwFocusWindow")] public static extern void FocusWindow(Window* window);
|
|
|
|
/*! @brief Requests user attention to the specified window.
|
|
*
|
|
* This function requests user attention to the specified window. On
|
|
* platforms where this is not supported, attention is requested to the
|
|
* application as a whole.
|
|
*
|
|
* Once the user has given attention, usually by focusing the window or
|
|
* application, the system will end the request automatically.
|
|
*
|
|
* @param[in] window The window to request attention to.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __macOS:__ Attention is requested to the application as a whole, not the
|
|
* specific window.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_attention
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwRequestWindowAttention")] public static extern void RequestWindowAttention(Window* window);
|
|
|
|
/*! @brief Returns the monitor that the window uses for full screen mode.
|
|
*
|
|
* This function returns the handle of the monitor that the specified window is
|
|
* in full screen on.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The monitor, or `NULL` if the window is in windowed mode or an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_monitor
|
|
* @sa @ref glfwSetWindowMonitor
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowMonitor")] public static extern Monitor* GetWindowMonitor(Window* window);
|
|
|
|
/*! @brief Sets the mode, monitor, video mode and placement of a window.
|
|
*
|
|
* This function sets the monitor that the window uses for full screen mode or,
|
|
* if the monitor is `NULL`, makes it windowed mode.
|
|
*
|
|
* When setting a monitor, this function updates the width, height and refresh
|
|
* rate of the desired video mode and switches to the video mode closest to it.
|
|
* The window position is ignored when setting a monitor.
|
|
*
|
|
* When the monitor is `NULL`, the position, width and height are used to
|
|
* place the window content area. The refresh rate is ignored when no monitor
|
|
* is specified.
|
|
*
|
|
* If you only wish to update the resolution of a full screen window or the
|
|
* size of a windowed mode window, see @ref glfwSetWindowSize.
|
|
*
|
|
* When a window transitions from full screen to windowed mode, this function
|
|
* restores any previous window settings such as whether it is decorated,
|
|
* floating, resizable, has size or aspect ratio limits, etc.
|
|
*
|
|
* @param[in] window The window whose monitor, size or video mode to set.
|
|
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
|
|
* @param[in] xpos The desired x-coordinate of the upper-left corner of the
|
|
* content area.
|
|
* @param[in] ypos The desired y-coordinate of the upper-left corner of the
|
|
* content area.
|
|
* @param[in] width The desired with, in screen coordinates, of the content
|
|
* area or video mode.
|
|
* @param[in] height The desired height, in screen coordinates, of the content
|
|
* area or video mode.
|
|
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
|
|
* or `GLFW_DONT_CARE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
|
|
* affected by any resizing or mode switching, although you may need to update
|
|
* your viewport if the framebuffer size has changed.
|
|
*
|
|
* @remark __Wayland:__ Window positions are not currently part of any common
|
|
* Wayland protocol. The window position arguments are ignored.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_monitor
|
|
* @sa @ref window_full_screen
|
|
* @sa @ref glfwGetWindowMonitor
|
|
* @sa @ref glfwSetWindowSize
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowMonitor")] public static extern void SetWindowMonitor(Window* window, Monitor* monitor, c_int xpos, c_int ypos, c_int width, c_int height, c_int refreshRate);
|
|
|
|
/*! @brief Returns an attribute of the specified window.
|
|
*
|
|
* This function returns the value of an attribute of the specified window or
|
|
* its OpenGL or OpenGL ES context.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
|
* return.
|
|
* @return The value of the attribute, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark Framebuffer related hints are not window attributes. See @ref
|
|
* window_attribs_fb for more information.
|
|
*
|
|
* @remark Zero is a valid value for many window and context related
|
|
* attributes so you cannot use a return value of zero as an indication of
|
|
* errors. However, this function should not fail as long as it is passed
|
|
* valid arguments and the library has been [initialized](@ref intro_init).
|
|
*
|
|
* @remark __Wayland:__ Checking whether a window is iconified is not currently
|
|
* part of any common Wayland protocol, so the @ref GLFW_ICONIFIED attribute
|
|
* cannot be implemented and is always `GLFW_FALSE`.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_attribs
|
|
* @sa @ref glfwSetWindowAttrib
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetWindowParam` and
|
|
* `glfwGetGLVersion`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowAttrib")] public static extern c_int GetWindowAttrib(Window* window, c_int attrib);
|
|
|
|
/*! @brief Sets an attribute of the specified window.
|
|
*
|
|
* This function sets the value of an attribute of the specified window.
|
|
*
|
|
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
|
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
|
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
|
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
|
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
|
|
* [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
|
|
*
|
|
* Some of these attributes are ignored for full screen windows. The new
|
|
* value will take effect if the window is later made windowed.
|
|
*
|
|
* Some of these attributes are ignored for windowed mode windows. The new
|
|
* value will take effect if the window is later made full screen.
|
|
*
|
|
* @param[in] window The window to set the attribute for.
|
|
* @param[in] attrib A supported window attribute.
|
|
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
|
|
* GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
|
|
* value, even if that value is ignored by the current mode of the window.
|
|
*
|
|
* @remark __Wayland:__ The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
|
|
* not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_attribs
|
|
* @sa @ref glfwGetWindowAttrib
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowAttrib")] public static extern void SetWindowAttrib(Window* window, c_int attrib, Bool value);
|
|
|
|
/*! @brief Sets the user pointer of the specified window.
|
|
*
|
|
* This function sets the user-defined pointer of the specified window. The
|
|
* current value is retained until the window is destroyed. The initial value
|
|
* is `NULL`.
|
|
*
|
|
* @param[in] window The window whose pointer to set.
|
|
* @param[in] pointer The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_userptr
|
|
* @sa @ref glfwGetWindowUserPointer
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowUserPointer")] public static extern void SetWindowUserPointer(Window* window, void* pointer);
|
|
|
|
/*! @brief Returns the user pointer of the specified window.
|
|
*
|
|
* This function returns the current value of the user-defined pointer of the
|
|
* specified window. The initial value is `NULL`.
|
|
*
|
|
* @param[in] window The window whose pointer to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_userptr
|
|
* @sa @ref glfwSetWindowUserPointer
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwGetWindowUserPointer")] public static extern void* GetWindowUserPointer(Window* window);
|
|
|
|
/*! @brief Sets the position callback for the specified window.
|
|
*
|
|
* This function sets the position callback of the specified window, which is
|
|
* called when the window is moved. The callback is provided with the
|
|
* position, in screen coordinates, of the upper-left corner of the content
|
|
* area of the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int xpos, int ypos)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowposfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark __Wayland:__ This callback will not be called. The Wayland protocol
|
|
* provides no way to be notified of when a window is moved.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_pos
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowPosCallback")] public static extern Windowposfun SetWindowPosCallback(Window* window, Windowposfun callback);
|
|
|
|
/*! @brief Sets the size callback for the specified window.
|
|
*
|
|
* This function sets the size callback of the specified window, which is
|
|
* called when the window is resized. The callback is provided with the size,
|
|
* in screen coordinates, of the content area of the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowsizefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter and return value.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowSizeCallback")] public static extern Windowsizefun SetWindowSizeCallback(Window* window, Windowsizefun callback);
|
|
|
|
/*! @brief Sets the close callback for the specified window.
|
|
*
|
|
* This function sets the close callback of the specified window, which is
|
|
* called when the user attempts to close the window, for example by clicking
|
|
* the close widget in the title bar.
|
|
*
|
|
* The close flag is set before this callback is called, but you can modify it
|
|
* at any time with @ref glfwSetWindowShouldClose.
|
|
*
|
|
* The close callback is not triggered by @ref glfwDestroyWindow.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowclosefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark __macOS:__ Selecting Quit from the application menu will trigger the
|
|
* close callback for all windows.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_close
|
|
*
|
|
* @since Added in version 2.5.
|
|
* __GLFW 3:__ Added window handle parameter and return value.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowCloseCallback")] public static extern Windowclosefun SetWindowCloseCallback(Window* window, Windowclosefun callback);
|
|
|
|
/*! @brief Sets the refresh callback for the specified window.
|
|
*
|
|
* This function sets the refresh callback of the specified window, which is
|
|
* called when the content area of the window needs to be redrawn, for example
|
|
* if the window has been exposed after having been covered by another window.
|
|
*
|
|
* On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
|
|
* the window contents are saved off-screen, this callback may be called only
|
|
* very infrequently or never at all.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window);
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowrefreshfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_refresh
|
|
*
|
|
* @since Added in version 2.5.
|
|
* __GLFW 3:__ Added window handle parameter and return value.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowRefreshCallback")] public static extern Windowrefreshfun SetWindowRefreshCallback(Window* window, Windowrefreshfun callback);
|
|
|
|
/*! @brief Sets the focus callback for the specified window.
|
|
*
|
|
* This function sets the focus callback of the specified window, which is
|
|
* called when the window gains or loses input focus.
|
|
*
|
|
* After the focus callback is called for a window that lost input focus,
|
|
* synthetic key and mouse button release events will be generated for all such
|
|
* that had been pressed. For more information, see @ref glfwSetKeyCallback
|
|
* and @ref glfwSetMouseButtonCallback.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int focused)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowfocusfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_focus
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowFocusCallback")] public static extern Windowfocusfun SetWindowFocusCallback(Window* window, Windowfocusfun callback);
|
|
|
|
/*! @brief Sets the iconify callback for the specified window.
|
|
*
|
|
* This function sets the iconification callback of the specified window, which
|
|
* is called when the window is iconified or restored.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int iconified)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowiconifyfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark __Wayland:__ This callback will not be called. The Wayland protocol
|
|
* provides no way to be notified of when a window is iconified, and no way to
|
|
* check whether a window is currently iconified.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowIconifyCallback")] public static extern Windowiconifyfun SetWindowIconifyCallback(Window* window, Windowiconifyfun callback);
|
|
|
|
/*! @brief Sets the maximize callback for the specified window.
|
|
*
|
|
* This function sets the maximization callback of the specified window, which
|
|
* is called when the window is maximized or restored.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int maximized)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowmaximizefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_maximize
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowMaximizeCallback")] public static extern Windowmaximizefun SetWindowMaximizeCallback(Window* window, Windowmaximizefun callback);
|
|
|
|
/*! @brief Sets the framebuffer resize callback for the specified window.
|
|
*
|
|
* This function sets the framebuffer resize callback of the specified window,
|
|
* which is called when the framebuffer of the specified window is resized.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWframebuffersizefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_fbsize
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetFramebufferSizeCallback")] public static extern Framebuffersizefun SetFramebufferSizeCallback(Window* window, Framebuffersizefun callback);
|
|
|
|
/*! @brief Sets the window content scale callback for the specified window.
|
|
*
|
|
* This function sets the window content scale callback of the specified window,
|
|
* which is called when the content scale of the specified window changes.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, float xscale, float yscale)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowcontentscalefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_scale
|
|
* @sa @ref glfwGetWindowContentScale
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSetWindowContentScaleCallback")] public static extern Windowcontentscalefun SetWindowContentScaleCallback(Window* window, Windowcontentscalefun callback);
|
|
|
|
/*! @brief Processes all pending events.
|
|
*
|
|
* This function processes only those events that are already in the event
|
|
* queue and then returns immediately. Processing events will cause the window
|
|
* and input callbacks associated with those events to be called.
|
|
*
|
|
* On some platforms, a window move, resize or menu operation will cause event
|
|
* processing to block. This is due to how event processing is designed on
|
|
* those platforms. You can use the
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
|
* your window when necessary during such operations.
|
|
*
|
|
* Do not assume that callbacks you set will _only_ be called in response to
|
|
* event processing functions like this one. While it is necessary to poll for
|
|
* events, window systems that require GLFW to register callbacks of its own
|
|
* can pass events to GLFW in response to many window system function calls.
|
|
* GLFW will pass those events on to the application callbacks before
|
|
* returning.
|
|
*
|
|
* Event processing is not required to receive joystick input. Joystick state
|
|
* is polled when a joystick input or gamepad input function is called.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwWaitEvents
|
|
* @sa @ref glfwWaitEventsTimeout
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwPollEvents")] public static extern void PollEvents();
|
|
|
|
/*! @brief Waits until events are queued and processes them.
|
|
*
|
|
* This function puts the calling thread to sleep until at least one event is
|
|
* available in the event queue. Once one or more events are available,
|
|
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
|
|
* are processed and the function then returns immediately. Processing events
|
|
* will cause the window and input callbacks associated with those events to be
|
|
* called.
|
|
*
|
|
* Since not all events are associated with callbacks, this function may return
|
|
* without a callback having been called even if you are monitoring all
|
|
* callbacks.
|
|
*
|
|
* On some platforms, a window move, resize or menu operation will cause event
|
|
* processing to block. This is due to how event processing is designed on
|
|
* those platforms. You can use the
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
|
* your window when necessary during such operations.
|
|
*
|
|
* Do not assume that callbacks you set will _only_ be called in response to
|
|
* event processing functions like this one. While it is necessary to poll for
|
|
* events, window systems that require GLFW to register callbacks of its own
|
|
* can pass events to GLFW in response to many window system function calls.
|
|
* GLFW will pass those events on to the application callbacks before
|
|
* returning.
|
|
*
|
|
* Event processing is not required to receive joystick input. Joystick state
|
|
* is polled when a joystick input or gamepad input function is called.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwPollEvents
|
|
* @sa @ref glfwWaitEventsTimeout
|
|
*
|
|
* @since Added in version 2.5.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwWaitEvents")] public static extern void WaitEvents();
|
|
|
|
/*! @brief Waits with timeout until events are queued and processes them.
|
|
*
|
|
* This function puts the calling thread to sleep until at least one event is
|
|
* available in the event queue, or until the specified timeout is reached. If
|
|
* one or more events are available, it behaves exactly like @ref
|
|
* glfwPollEvents, i.e. the events in the queue are processed and the function
|
|
* then returns immediately. Processing events will cause the window and input
|
|
* callbacks associated with those events to be called.
|
|
*
|
|
* The timeout value must be a positive finite number.
|
|
*
|
|
* Since not all events are associated with callbacks, this function may return
|
|
* without a callback having been called even if you are monitoring all
|
|
* callbacks.
|
|
*
|
|
* On some platforms, a window move, resize or menu operation will cause event
|
|
* processing to block. This is due to how event processing is designed on
|
|
* those platforms. You can use the
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
|
* your window when necessary during such operations.
|
|
*
|
|
* Do not assume that callbacks you set will _only_ be called in response to
|
|
* event processing functions like this one. While it is necessary to poll for
|
|
* events, window systems that require GLFW to register callbacks of its own
|
|
* can pass events to GLFW in response to many window system function calls.
|
|
* GLFW will pass those events on to the application callbacks before
|
|
* returning.
|
|
*
|
|
* Event processing is not required to receive joystick input. Joystick state
|
|
* is polled when a joystick input or gamepad input function is called.
|
|
*
|
|
* @param[in] timeout The maximum amount of time, in seconds, to wait.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwPollEvents
|
|
* @sa @ref glfwWaitEvents
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwWaitEventsTimeout")] public static extern void WaitEventsTimeout(double timeout);
|
|
|
|
/*! @brief Posts an empty event to the event queue.
|
|
*
|
|
* This function posts an empty event from the current thread to the event
|
|
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwWaitEvents
|
|
* @sa @ref glfwWaitEventsTimeout
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwPostEmptyEvent")] public static extern void PostEmptyEvent();
|
|
|
|
/*! @brief Returns the value of an input option for the specified window.
|
|
*
|
|
* This function returns the value of an input option for the specified window.
|
|
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
|
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
|
|
* @ref GLFW_RAW_MOUSE_MOTION.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
|
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
|
|
* `GLFW_RAW_MOUSE_MOTION`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref glfwSetInputMode
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetInputMode")] public static extern c_int GetInputMode(Window* window, c_int mode);
|
|
|
|
/*! @brief Sets an input option for the specified window.
|
|
*
|
|
* This function sets an input mode option for the specified window. The mode
|
|
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
|
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS
|
|
* @ref GLFW_RAW_MOUSE_MOTION, or @ref GLFW_UNLIMITED_MOUSE_BUTTONS.
|
|
*
|
|
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
|
|
* modes:
|
|
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
|
|
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
|
|
* content area of the window but does not restrict the cursor from leaving.
|
|
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
|
|
* and unlimited cursor movement. This is useful for implementing for
|
|
* example 3D camera controls.
|
|
* - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the
|
|
* content area of the window.
|
|
*
|
|
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
|
|
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
|
|
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
|
|
* the next time it is called even if the key had been released before the
|
|
* call. This is useful when you are only interested in whether keys have been
|
|
* pressed but not when or in which order.
|
|
*
|
|
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
|
|
* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
|
|
* If sticky mouse buttons are enabled, a mouse button press will ensure that
|
|
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
|
|
* if the mouse button had been released before the call. This is useful when
|
|
* you are only interested in whether mouse buttons have been pressed but not
|
|
* when or in which order.
|
|
*
|
|
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
|
|
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
|
|
* callbacks that receive modifier bits will also have the @ref
|
|
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
|
|
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
|
|
*
|
|
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
|
|
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
|
|
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
|
|
* attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
|
|
* glfwRawMouseMotionSupported to check for support.
|
|
*
|
|
* If the mode is `GLFW_UNLIMITED_MOUSE_BUTTONS`, the value must be either
|
|
* `GLFW_TRUE` to disable the mouse button limit when calling the mouse button
|
|
* callback, or `GLFW_FALSE` to limit the mouse buttons sent to the callback
|
|
* to the mouse button token values up to `GLFW_MOUSE_BUTTON_LAST`.
|
|
*
|
|
* @param[in] window The window whose input mode to set.
|
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
|
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
|
|
* `GLFW_RAW_MOUSE_MOTION`.
|
|
* @param[in] value The new value of the specified input mode.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
|
|
* GLFW_FEATURE_UNAVAILABLE (see above).
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref glfwGetInputMode
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetInputMode")] public static extern void SetInputMode(Window* window, c_int mode, c_int value);
|
|
|
|
/*! @brief Returns whether raw mouse motion is supported.
|
|
*
|
|
* This function returns whether raw mouse motion is supported on the current
|
|
* system. This status does not change after GLFW has been initialized so you
|
|
* only need to check this once. If you attempt to enable raw motion on
|
|
* a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
|
|
*
|
|
* Raw mouse motion is closer to the actual motion of the mouse across
|
|
* a surface. It is not affected by the scaling and acceleration applied to
|
|
* the motion of the desktop cursor. That processing is suitable for a cursor
|
|
* while raw motion is better for controlling for example a 3D camera. Because
|
|
* of this, raw mouse motion is only provided when the cursor is disabled.
|
|
*
|
|
* @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
|
|
* or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref raw_mouse_motion
|
|
* @sa @ref glfwSetInputMode
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwRawMouseMotionSupported")] public static extern Bool RawMouseMotionSupported();
|
|
|
|
/*! @brief Returns the layout-specific name of the specified printable key.
|
|
*
|
|
* This function returns the name of the specified printable key, encoded as
|
|
* UTF-8. This is typically the character that key would produce without any
|
|
* modifier keys, intended for displaying key bindings to the user. For dead
|
|
* keys, it is typically the diacritic it would add to a character.
|
|
*
|
|
* __Do not use this function__ for [text input](@ref input_char). You will
|
|
* break text input for many languages even if it happens to work for yours.
|
|
*
|
|
* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
|
|
* otherwise the scancode is ignored. If you specify a non-printable key, or
|
|
* `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
|
|
* function returns `NULL` but does not emit an error.
|
|
*
|
|
* This behavior allows you to always pass in the arguments in the
|
|
* [key callback](@ref input_key) without modification.
|
|
*
|
|
* The printable keys are:
|
|
* - `GLFW_KEY_APOSTROPHE`
|
|
* - `GLFW_KEY_COMMA`
|
|
* - `GLFW_KEY_MINUS`
|
|
* - `GLFW_KEY_PERIOD`
|
|
* - `GLFW_KEY_SLASH`
|
|
* - `GLFW_KEY_SEMICOLON`
|
|
* - `GLFW_KEY_EQUAL`
|
|
* - `GLFW_KEY_LEFT_BRACKET`
|
|
* - `GLFW_KEY_RIGHT_BRACKET`
|
|
* - `GLFW_KEY_BACKSLASH`
|
|
* - `GLFW_KEY_WORLD_1`
|
|
* - `GLFW_KEY_WORLD_2`
|
|
* - `GLFW_KEY_0` to `GLFW_KEY_9`
|
|
* - `GLFW_KEY_A` to `GLFW_KEY_Z`
|
|
* - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
|
|
* - `GLFW_KEY_KP_DECIMAL`
|
|
* - `GLFW_KEY_KP_DIVIDE`
|
|
* - `GLFW_KEY_KP_MULTIPLY`
|
|
* - `GLFW_KEY_KP_SUBTRACT`
|
|
* - `GLFW_KEY_KP_ADD`
|
|
* - `GLFW_KEY_KP_EQUAL`
|
|
*
|
|
* Names for printable keys depend on keyboard layout, while names for
|
|
* non-printable keys are the same across layouts but depend on the application
|
|
* language and should be localized along with other user interface text.
|
|
*
|
|
* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
|
|
* @param[in] scancode The scancode of the key to query.
|
|
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The contents of the returned string may change when a keyboard
|
|
* layout change event is received.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_key_name
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetKeyName")] public static extern c_char* GetKeyName(c_int key, c_int scancode);
|
|
|
|
/*! @brief Returns the platform-specific scancode of the specified key.
|
|
*
|
|
* This function returns the platform-specific scancode of the specified key.
|
|
*
|
|
* If the specified [key token](@ref keys) corresponds to a physical key not
|
|
* supported on the current platform then this method will return `-1`.
|
|
* Calling this function with anything other than a key token will return `-1`
|
|
* and generate a @ref GLFW_INVALID_ENUM error.
|
|
*
|
|
* @param[in] key Any [key token](@ref keys).
|
|
* @return The platform-specific scancode for the key, or `-1` if the key is
|
|
* not supported on the current platform or an [error](@ref error_handling)
|
|
* occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref input_key
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetKeyScancode")] public static extern c_int GetKeyScancode(Key key);
|
|
|
|
/*! @brief Returns the last reported state of a keyboard key for the specified
|
|
* window.
|
|
*
|
|
* This function returns the last state reported for the specified key to the
|
|
* specified window. The returned state is one of `GLFW_PRESS` or
|
|
* `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback.
|
|
*
|
|
* If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
|
|
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
|
|
* that key has already been released.
|
|
*
|
|
* The key functions deal with physical keys, with [key tokens](@ref keys)
|
|
* named after their use on the standard US keyboard layout. If you want to
|
|
* input text, use the Unicode character callback instead.
|
|
*
|
|
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
|
|
* used with this function.
|
|
*
|
|
* __Do not use this function__ to implement [text input](@ref input_char).
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
|
|
* not a valid key for this function.
|
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_key
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetKey")] public static extern c_int GetKey(Window* window, Key key);
|
|
|
|
/*! @brief Returns the last reported state of a mouse button for the specified
|
|
* window.
|
|
*
|
|
* This function returns the last state reported for the specified mouse button
|
|
* to the specified window. The returned state is one of `GLFW_PRESS` or
|
|
* `GLFW_RELEASE`.
|
|
*
|
|
* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
|
|
* returns `GLFW_PRESS` the first time you call it for a mouse button that was
|
|
* pressed, even if that mouse button has already been released.
|
|
*
|
|
* The @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode does not effect the
|
|
* limit on buttons which can be polled with this function.
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[in] button The desired [mouse button token](@ref buttons).
|
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_mouse_button
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetMouseButton")] public static extern c_int GetMouseButton(Window* window, MouseButton button);
|
|
|
|
/*! @brief Retrieves the position of the cursor relative to the content area of
|
|
* the window.
|
|
*
|
|
* This function returns the position of the cursor, in screen coordinates,
|
|
* relative to the upper-left corner of the content area of the specified
|
|
* window.
|
|
*
|
|
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
|
|
* position is unbounded and limited only by the minimum and maximum values of
|
|
* a `double`.
|
|
*
|
|
* The coordinate can be converted to their integer equivalents with the
|
|
* `floor` function. Casting directly to an integer type works for positive
|
|
* coordinates, but fails for negative ones.
|
|
*
|
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` position arguments will be set to zero.
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[out] xpos Where to store the cursor x-coordinate, relative to the
|
|
* left edge of the content area, or `NULL`.
|
|
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
|
|
* top edge of the content area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
* @sa @ref glfwSetCursorPos
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetMousePos`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetCursorPos")] public static extern void GetCursorPos(Window* window, out double xpos, out double ypos);
|
|
|
|
/*! @brief Sets the position of the cursor, relative to the content area of the
|
|
* window.
|
|
*
|
|
* This function sets the position, in screen coordinates, of the cursor
|
|
* relative to the upper-left corner of the content area of the specified
|
|
* window. The window must have input focus. If the window does not have
|
|
* input focus when this function is called, it fails silently.
|
|
*
|
|
* __Do not use this function__ to implement things like camera controls. GLFW
|
|
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
|
|
* cursor, transparently re-centers it and provides unconstrained cursor
|
|
* motion. See @ref glfwSetInputMode for more information.
|
|
*
|
|
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
|
|
* unconstrained and limited only by the minimum and maximum values of
|
|
* a `double`.
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
|
|
* content area.
|
|
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
|
|
* content area.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
|
|
*
|
|
* @remark __Wayland:__ This function will only work when the cursor mode is
|
|
* `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
* @sa @ref glfwGetCursorPos
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwSetMousePos`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetCursorPos")] public static extern void SetCursorPos(Window* window, double xpos, double ypos);
|
|
|
|
/*! @brief Creates a custom cursor.
|
|
*
|
|
* Creates a new custom cursor image that can be set for a window with @ref
|
|
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
|
|
* Any remaining cursors are destroyed by @ref glfwTerminate.
|
|
*
|
|
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
|
* bits per channel with the red channel first. They are arranged canonically
|
|
* as packed sequential rows, starting from the top-left corner.
|
|
*
|
|
* The cursor hotspot is specified in pixels, relative to the upper-left corner
|
|
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
|
|
* points to the right and the Y-axis points down.
|
|
*
|
|
* @param[in] image The desired cursor image.
|
|
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
|
|
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
|
|
* @return The handle of the created cursor, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The specified image data is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
* @sa @ref glfwDestroyCursor
|
|
* @sa @ref glfwCreateStandardCursor
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwCreateCursor")] public static extern Cursor* CreateCursor(Image* image, c_int xhot, c_int yhot);
|
|
|
|
/*! @brief Creates a cursor with a standard shape.
|
|
*
|
|
* Returns a cursor with a standard shape, that can be set for a window with
|
|
* @ref glfwSetCursor. The images for these cursors come from the system
|
|
* cursor theme and their exact appearance will vary between platforms.
|
|
*
|
|
* Most of these shapes are guaranteed to exist on every supported platform but
|
|
* a few may not be present. See the table below for details.
|
|
*
|
|
* Cursor shape | Windows | macOS | X11 | Wayland
|
|
* ------------------------------ | ------- | ----- | ------ | -------
|
|
* @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
|
|
* @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
|
|
* @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
|
|
* @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup>
|
|
*
|
|
* 1) This uses a private system API and may fail in the future.
|
|
*
|
|
* 2) This uses a newer standard that not all cursor themes support.
|
|
*
|
|
* If the requested shape is not available, this function emits a @ref
|
|
* GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
|
|
*
|
|
* @param[in] shape One of the [standard shapes](@ref shapes).
|
|
* @return A new cursor ready to use or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_standard
|
|
* @sa @ref glfwCreateCursor
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwCreateStandardCursor")] public static extern Cursor* CreateStandardCursor(CursorShape shape);
|
|
|
|
/*! @brief Destroys a cursor.
|
|
*
|
|
* This function destroys a cursor previously created with @ref
|
|
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
|
|
* glfwTerminate.
|
|
*
|
|
* If the specified cursor is current for any window, that window will be
|
|
* reverted to the default cursor. This does not affect the cursor mode.
|
|
*
|
|
* @param[in] cursor The cursor object to destroy.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
* @sa @ref glfwCreateCursor
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwDestroyCursor")] public static extern void DestroyCursor(Cursor* cursor);
|
|
|
|
/*! @brief Sets the cursor for the window.
|
|
*
|
|
* This function sets the cursor image to be used when the cursor is over the
|
|
* content area of the specified window. The set cursor will only be visible
|
|
* when the [cursor mode](@ref cursor_mode) of the window is
|
|
* `GLFW_CURSOR_NORMAL`.
|
|
*
|
|
* On some platforms, the set cursor may not be visible unless the window also
|
|
* has input focus.
|
|
*
|
|
* @param[in] window The window to set the cursor for.
|
|
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
|
|
* arrow cursor.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetCursor")] public static extern void SetCursor(Window* window, Cursor* cursor);
|
|
|
|
/*! @brief Sets the key callback.
|
|
*
|
|
* This function sets the key callback of the specified window, which is called
|
|
* when a key is pressed, repeated or released.
|
|
*
|
|
* The key functions deal with physical keys, with layout independent
|
|
* [key tokens](@ref keys) named after their values in the standard US keyboard
|
|
* layout. If you want to input text, use the
|
|
* [character callback](@ref glfwSetCharCallback) instead.
|
|
*
|
|
* When a window loses input focus, it will generate synthetic key release
|
|
* events for all pressed keys with associated key tokens. You can tell these
|
|
* events from user-generated events by the fact that the synthetic ones are
|
|
* generated after the focus loss event has been processed, i.e. after the
|
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
|
*
|
|
* The scancode of a key is specific to that platform or sometimes even to that
|
|
* machine. Scancodes are intended to allow users to bind keys that don't have
|
|
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
|
|
* state is not saved and so it cannot be queried with @ref glfwGetKey.
|
|
*
|
|
* Sometimes GLFW needs to generate synthetic key events, in which case the
|
|
* scancode may be zero.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new key callback, or `NULL` to remove the currently
|
|
* set callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWkeyfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_key
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter and return value.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetKeyCallback")] public static extern Keyfun SetKeyCallback(Window* window, Keyfun callback);
|
|
|
|
/*! @brief Sets the Unicode character callback.
|
|
*
|
|
* This function sets the character callback of the specified window, which is
|
|
* called when a Unicode character is input.
|
|
*
|
|
* The character callback is intended for Unicode text input. As it deals with
|
|
* characters, it is keyboard layout dependent, whereas the
|
|
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
|
|
* to physical keys, as a key may produce zero, one or more characters. If you
|
|
* want to know whether a specific physical key was pressed or released, see
|
|
* the key callback instead.
|
|
*
|
|
* The character callback behaves as system text input normally does and will
|
|
* not be called if modifier keys are held down that would prevent normal text
|
|
* input on that platform, for example a Super (Command) key on macOS or Alt key
|
|
* on Windows.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcharfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_char
|
|
*
|
|
* @since Added in version 2.4.
|
|
* __GLFW 3:__ Added window handle parameter and return value.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetCharCallback")] public static extern Charfun SetCharCallback(Window* window, Charfun callback);
|
|
|
|
/*! @brief Sets the Unicode character with modifiers callback.
|
|
*
|
|
* This function sets the character with modifiers callback of the specified
|
|
* window, which is called when a Unicode character is input regardless of what
|
|
* modifier keys are used.
|
|
*
|
|
* The character with modifiers callback is intended for implementing custom
|
|
* Unicode character input. For regular Unicode text input, see the
|
|
* [character callback](@ref glfwSetCharCallback). Like the character
|
|
* callback, the character with modifiers callback deals with characters and is
|
|
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
|
|
* a key may produce zero, one or more characters. If you want to know whether
|
|
* a specific physical key was pressed or released, see the
|
|
* [key callback](@ref glfwSetKeyCallback) instead.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcharmodsfun).
|
|
*
|
|
* @deprecated Scheduled for removal in version 4.0.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_char
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetCharModsCallback")] public static extern Charmodsfun SetCharModsCallback(Window* window, Charmodsfun callback);
|
|
|
|
/*! @brief Sets the mouse button callback.
|
|
*
|
|
* This function sets the mouse button callback of the specified window, which
|
|
* is called when a mouse button is pressed or released.
|
|
*
|
|
* When a window loses input focus, it will generate synthetic mouse button
|
|
* release events for all pressed mouse buttons with associated button tokens.
|
|
* You can tell these events from user-generated events by the fact that the
|
|
* synthetic ones are generated after the focus loss event has been processed,
|
|
* i.e. after the [window focus callback](@ref glfwSetWindowFocusCallback) has
|
|
* been called.
|
|
*
|
|
* The reported `button` value can be higher than `GLFW_MOUSE_BUTTON_LAST` if
|
|
* the button does not have an associated [button token](@ref buttons) and the
|
|
* @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode is set.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int button, int action, int mods)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWmousebuttonfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_mouse_button
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter and return value.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetMouseButtonCallback")] public static extern Mousebuttonfun SetMouseButtonCallback(Window* window, Mousebuttonfun callback);
|
|
|
|
/*! @brief Sets the cursor position callback.
|
|
*
|
|
* This function sets the cursor position callback of the specified window,
|
|
* which is called when the cursor is moved. The callback is provided with the
|
|
* position, in screen coordinates, relative to the upper-left corner of the
|
|
* content area of the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xpos, double ypos);
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcursorposfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetCursorPosCallback")] public static extern Cursorposfun SetCursorPosCallback(Window* window, Cursorposfun callback);
|
|
|
|
/*! @brief Sets the cursor enter/leave callback.
|
|
*
|
|
* This function sets the cursor boundary crossing callback of the specified
|
|
* window, which is called when the cursor enters or leaves the content area of
|
|
* the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int entered)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcursorenterfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_enter
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetCursorEnterCallback")] public static extern Cursorenterfun SetCursorEnterCallback(Window* window, Cursorenterfun callback);
|
|
|
|
/*! @brief Sets the scroll callback.
|
|
*
|
|
* This function sets the scroll callback of the specified window, which is
|
|
* called when a scrolling device is used, such as a mouse wheel or scrolling
|
|
* area of a touchpad.
|
|
*
|
|
* The scroll callback receives all scrolling input, like that from a mouse
|
|
* wheel or a touchpad scrolling area.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new scroll callback, or `NULL` to remove the
|
|
* currently set callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWscrollfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref scrolling
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetScrollCallback")] public static extern Scrollfun SetScrollCallback(Window* window, Scrollfun callback);
|
|
|
|
/*! @brief Sets the path drop callback.
|
|
*
|
|
* This function sets the path drop callback of the specified window, which is
|
|
* called when one or more dragged paths are dropped on the window.
|
|
*
|
|
* Because the path array and its strings may have been generated specifically
|
|
* for that event, they are not guaranteed to be valid after the callback has
|
|
* returned. If you wish to use them after the callback returns, you need to
|
|
* make a deep copy.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new file drop callback, or `NULL` to remove the
|
|
* currently set callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWdropfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref path_drop
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetDropCallback")] public static extern Dropfun SetDropCallback(Window* window, Dropfun callback);
|
|
|
|
/*! @brief Returns whether the specified joystick is present.
|
|
*
|
|
* This function returns whether the specified joystick is present.
|
|
*
|
|
* There is no need to call this function before other functions that accept
|
|
* a joystick ID, as they all check for presence before performing any other
|
|
* work.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwJoystickPresent")] public static extern Bool JoystickPresent(Joystick jid);
|
|
|
|
/*! @brief Returns the values of all axes of the specified joystick.
|
|
*
|
|
* This function returns the values of all axes of the specified joystick.
|
|
* Each element in the array is a value between -1.0 and 1.0.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] count Where to store the number of axis values in the returned
|
|
* array. This is set to zero if the joystick is not present or an error
|
|
* occurred.
|
|
* @return An array of axis values, or `NULL` if the joystick is not present or
|
|
* an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_axis
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetJoystickAxes")] public static extern float* GetJoystickAxes(Joystick jid, out c_int count);
|
|
|
|
/*! @brief Returns the state of all buttons of the specified joystick.
|
|
*
|
|
* This function returns the state of all buttons of the specified joystick.
|
|
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
|
*
|
|
* For backward compatibility with earlier versions that did not have @ref
|
|
* glfwGetJoystickHats, the button array also includes all hats, each
|
|
* represented as four buttons. The hats are in the same order as returned by
|
|
* __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
|
|
* _left_. To disable these extra buttons, set the @ref
|
|
* GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] count Where to store the number of button states in the returned
|
|
* array. This is set to zero if the joystick is not present or an error
|
|
* occurred.
|
|
* @return An array of button states, or `NULL` if the joystick is not present
|
|
* or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_button
|
|
*
|
|
* @since Added in version 2.2.
|
|
* __GLFW 3:__ Changed to return a dynamic array.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetJoystickButtons")] public static extern c_uchar* GetJoystickButtons(Joystick jid, out c_int count);
|
|
|
|
/*! @brief Returns the state of all hats of the specified joystick.
|
|
*
|
|
* This function returns the state of all hats of the specified joystick.
|
|
* Each element in the array is one of the following values:
|
|
*
|
|
* Name | Value
|
|
* ---- | -----
|
|
* `GLFW_HAT_CENTERED` | 0
|
|
* `GLFW_HAT_UP` | 1
|
|
* `GLFW_HAT_RIGHT` | 2
|
|
* `GLFW_HAT_DOWN` | 4
|
|
* `GLFW_HAT_LEFT` | 8
|
|
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
|
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
|
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
|
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
|
*
|
|
* The diagonal directions are bitwise combinations of the primary (up, right,
|
|
* down and left) directions and you can test for these individually by ANDing
|
|
* it with the corresponding direction.
|
|
*
|
|
* @code
|
|
* if (hats[2] & GLFW_HAT_RIGHT)
|
|
* {
|
|
* // State of hat 2 could be right-up, right or right-down
|
|
* }
|
|
* @endcode
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] count Where to store the number of hat states in the returned
|
|
* array. This is set to zero if the joystick is not present or an error
|
|
* occurred.
|
|
* @return An array of hat states, or `NULL` if the joystick is not present
|
|
* or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected, this function is called again for that joystick or the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_hat
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetJoystickHats")] public static extern c_uchar* GetJoystickHats(Joystick jid, out c_int count);
|
|
|
|
/*! @brief Returns the name of the specified joystick.
|
|
*
|
|
* This function returns the name, encoded as UTF-8, of the specified joystick.
|
|
* The returned string is allocated and freed by GLFW. You should not free it
|
|
* yourself.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
|
|
* is not present or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_name
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetJoystickName")] public static extern c_char* GetJoystickName(Joystick jid);
|
|
|
|
/*! @brief Returns the SDL compatible GUID of the specified joystick.
|
|
*
|
|
* This function returns the SDL compatible GUID, as a UTF-8 encoded
|
|
* hexadecimal string, of the specified joystick. The returned string is
|
|
* allocated and freed by GLFW. You should not free it yourself.
|
|
*
|
|
* The GUID is what connects a joystick to a gamepad mapping. A connected
|
|
* joystick will always have a GUID even if there is no gamepad mapping
|
|
* assigned to it.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
|
|
* uniquely identify the make and model of a joystick but does not identify
|
|
* a specific unit, e.g. all wired Xbox 360 controllers will have the same
|
|
* GUID on that platform. The GUID for a unit may vary between platforms
|
|
* depending on what hardware information the platform specific APIs provide.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
|
|
* is not present or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetJoystickGUID")] public static extern c_char* GetJoystickGUID(Joystick jid);
|
|
|
|
/*! @brief Sets the user pointer of the specified joystick.
|
|
*
|
|
* This function sets the user-defined pointer of the specified joystick. The
|
|
* current value is retained until the joystick is disconnected. The initial
|
|
* value is `NULL`.
|
|
*
|
|
* This function may be called from the joystick callback, even for a joystick
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] jid The joystick whose pointer to set.
|
|
* @param[in] pointer The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref joystick_userptr
|
|
* @sa @ref glfwGetJoystickUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetJoystickUserPointer")] public static extern void SetJoystickUserPointer(c_int jid, void* pointer);
|
|
|
|
/*! @brief Returns the user pointer of the specified joystick.
|
|
*
|
|
* This function returns the current value of the user-defined pointer of the
|
|
* specified joystick. The initial value is `NULL`.
|
|
*
|
|
* This function may be called from the joystick callback, even for a joystick
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] jid The joystick whose pointer to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref joystick_userptr
|
|
* @sa @ref glfwSetJoystickUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetJoystickUserPointer")] public static extern void* GetJoystickUserPointer(c_int jid);
|
|
|
|
/*! @brief Returns whether the specified joystick has a gamepad mapping.
|
|
*
|
|
* This function returns whether the specified joystick is both present and has
|
|
* a gamepad mapping.
|
|
*
|
|
* If the specified joystick is present but does not have a gamepad mapping
|
|
* this function will return `GLFW_FALSE` but will not generate an error. Call
|
|
* @ref glfwJoystickPresent to check if a joystick is present regardless of
|
|
* whether it has a mapping.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
|
|
* or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwGetGamepadState
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwJoystickIsGamepad")] public static extern Bool JoystickIsGamepad(Joystick jid);
|
|
|
|
/*! @brief Sets the joystick configuration callback.
|
|
*
|
|
* This function sets the joystick configuration callback, or removes the
|
|
* currently set callback. This is called when a joystick is connected to or
|
|
* disconnected from the system.
|
|
*
|
|
* For joystick connection and disconnection events to be delivered on all
|
|
* platforms, you need to call one of the [event processing](@ref events)
|
|
* functions. Joystick disconnection may also be detected and the callback
|
|
* called by joystick functions. The function will then return whatever it
|
|
* returns if the joystick is not present.
|
|
*
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(int jid, int event)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWjoystickfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_event
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetJoystickCallback")] public static extern Joystickfun SetJoystickCallback(Joystickfun callback);
|
|
|
|
/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
|
|
*
|
|
* This function parses the specified ASCII encoded string and updates the
|
|
* internal list with any gamepad mappings it finds. This string may
|
|
* contain either a single gamepad mapping or many mappings separated by
|
|
* newlines. The parser supports the full format of the `gamecontrollerdb.txt`
|
|
* source file including empty lines and comments.
|
|
*
|
|
* See @ref gamepad_mapping for a description of the format.
|
|
*
|
|
* If there is already a gamepad mapping for a given GUID in the internal list,
|
|
* it will be replaced by the one passed to this function. If the library is
|
|
* terminated and re-initialized the internal list will revert to the built-in
|
|
* default.
|
|
*
|
|
* @param[in] string The string containing the gamepad mappings.
|
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_VALUE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwJoystickIsGamepad
|
|
* @sa @ref glfwGetGamepadName
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwUpdateGamepadMappings")] public static extern Bool UpdateGamepadMappings(c_char* string);
|
|
|
|
/*! @brief Returns the human-readable gamepad name for the specified joystick.
|
|
*
|
|
* This function returns the human-readable name of the gamepad from the
|
|
* gamepad mapping assigned to the specified joystick.
|
|
*
|
|
* If the specified joystick is not present or does not have a gamepad mapping
|
|
* this function will return `NULL` but will not generate an error. Call
|
|
* @ref glfwJoystickPresent to check whether it is present regardless of
|
|
* whether it has a mapping.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return The UTF-8 encoded name of the gamepad, or `NULL` if the
|
|
* joystick is not present, does not have a mapping or an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected, the gamepad mappings are updated or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwJoystickIsGamepad
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetGamepadName")] public static extern c_char* GetGamepadName(Joystick jid);
|
|
|
|
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
|
|
*
|
|
* This function retrieves the state of the specified joystick remapped to
|
|
* an Xbox-like gamepad.
|
|
*
|
|
* If the specified joystick is not present or does not have a gamepad mapping
|
|
* this function will return `GLFW_FALSE` but will not generate an error. Call
|
|
* @ref glfwJoystickPresent to check whether it is present regardless of
|
|
* whether it has a mapping.
|
|
*
|
|
* The Guide button may not be available for input as it is often hooked by the
|
|
* system or the Steam client.
|
|
*
|
|
* Not all devices have all the buttons or axes provided by @ref
|
|
* GLFWgamepadstate. Unavailable buttons and axes will always report
|
|
* `GLFW_RELEASE` and 0.0 respectively.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] state The gamepad input state of the joystick.
|
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
|
|
* connected, it has no gamepad mapping or an [error](@ref error_handling)
|
|
* occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwUpdateGamepadMappings
|
|
* @sa @ref glfwJoystickIsGamepad
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetGamepadState")] public static extern Bool GetGamepadState(Joystick jid, out Gamepadstate state);
|
|
|
|
/*! @brief Sets the clipboard to the specified string.
|
|
*
|
|
* This function sets the system clipboard to the specified, UTF-8 encoded
|
|
* string.
|
|
*
|
|
* @param[in] window Deprecated. Any valid window or `NULL`.
|
|
* @param[in] string A UTF-8 encoded string.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Win32:__ The clipboard on Windows has a single global lock for reading and
|
|
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
|
|
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
|
|
* It is safe to try this multiple times.
|
|
*
|
|
* @pointer_lifetime The specified string is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref clipboard
|
|
* @sa @ref glfwGetClipboardString
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetClipboardString")] public static extern void SetClipboardString(Window* window, c_char* string);
|
|
|
|
/*! @brief Returns the contents of the clipboard as a string.
|
|
*
|
|
* This function returns the contents of the system clipboard, if it contains
|
|
* or is convertible to a UTF-8 encoded string. If the clipboard is empty or
|
|
* if its contents cannot be converted, `NULL` is returned and a @ref
|
|
* GLFW_FORMAT_UNAVAILABLE error is generated.
|
|
*
|
|
* @param[in] window Deprecated. Any valid window or `NULL`.
|
|
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
|
* if an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Win32:__ The clipboard on Windows has a single global lock for reading and
|
|
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
|
|
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
|
|
* It is safe to try this multiple times.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the next call to @ref
|
|
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref clipboard
|
|
* @sa @ref glfwSetClipboardString
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetClipboardString")] public static extern c_char* GetClipboardString(Window* window);
|
|
|
|
/*! @brief Returns the GLFW time.
|
|
*
|
|
* This function returns the current GLFW time, in seconds. Unless the time
|
|
* has been set using @ref glfwSetTime it measures time elapsed since GLFW was
|
|
* initialized.
|
|
*
|
|
* This function and @ref glfwSetTime are helper functions on top of @ref
|
|
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
|
*
|
|
* The resolution of the timer is system dependent, but is usually on the order
|
|
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
|
|
* time source on each operating system.
|
|
*
|
|
* @return The current time, in seconds, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Reading and
|
|
* writing of the internal base time is not atomic, so it needs to be
|
|
* externally synchronized with calls to @ref glfwSetTime.
|
|
*
|
|
* @sa @ref time
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetTime")] public static extern double GetTime();
|
|
|
|
/*! @brief Sets the GLFW time.
|
|
*
|
|
* This function sets the current GLFW time, in seconds. The value must be
|
|
* a positive finite number less than or equal to 18446744073.0, which is
|
|
* approximately 584.5 years.
|
|
*
|
|
* This function and @ref glfwGetTime are helper functions on top of @ref
|
|
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
|
*
|
|
* @param[in] time The new value, in seconds.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_VALUE.
|
|
*
|
|
* @remark The upper limit of GLFW time is calculated as
|
|
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
|
|
* storing nanoseconds in 64 bits. The limit may be increased in the future.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Reading and
|
|
* writing of the internal base time is not atomic, so it needs to be
|
|
* externally synchronized with calls to @ref glfwGetTime.
|
|
*
|
|
* @sa @ref time
|
|
*
|
|
* @since Added in version 2.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwSetTime")] public static extern void SetTime(double time);
|
|
|
|
/*! @brief Returns the current value of the raw timer.
|
|
*
|
|
* This function returns the current value of the raw timer, measured in
|
|
* 1 / frequency seconds. To get the frequency, call @ref
|
|
* glfwGetTimerFrequency.
|
|
*
|
|
* @return The value of the timer, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref time
|
|
* @sa @ref glfwGetTimerFrequency
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetTimerValue")] public static extern uint64 GetTimerValue();
|
|
|
|
/*! @brief Returns the frequency, in Hz, of the raw timer.
|
|
*
|
|
* This function returns the frequency, in Hz, of the raw timer.
|
|
*
|
|
* @return The frequency of the timer, in Hz, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref time
|
|
* @sa @ref glfwGetTimerValue
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
[LinkName("glfwGetTimerFrequency")] public static extern uint64 GetTimerFrequency();
|
|
|
|
/*! @brief Makes the context of the specified window current for the calling
|
|
* thread.
|
|
*
|
|
* This function makes the OpenGL or OpenGL ES context of the specified window
|
|
* current on the calling thread. It can also detach the current context from
|
|
* the calling thread without making a new one current by passing in `NULL`.
|
|
*
|
|
* A context must only be made current on a single thread at a time and each
|
|
* thread can have only a single current context at a time. Making a context
|
|
* current detaches any previously current context on the calling thread.
|
|
*
|
|
* When moving a context between threads, you must detach it (make it
|
|
* non-current) on the old thread before making it current on the new one.
|
|
*
|
|
* By default, making a context non-current implicitly forces a pipeline flush.
|
|
* On machines that support `GL_KHR_context_flush_control`, you can control
|
|
* whether a context performs this flush by setting the
|
|
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
|
|
* hint.
|
|
*
|
|
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
|
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
|
* error.
|
|
*
|
|
* @param[in] window The window whose context to make current, or `NULL` to
|
|
* detach the current context.
|
|
*
|
|
* @remarks If the previously current context was created via a different
|
|
* context creation API than the one passed to this function, GLFW will still
|
|
* detach the previous one from its API before making the new one current.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_current
|
|
* @sa @ref glfwGetCurrentContext
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
[LinkName("glfwMakeContextCurrent")] public static extern void MakeContextCurrent(Window* window);
|
|
|
|
/*! @brief Returns the window whose context is current on the calling thread.
|
|
*
|
|
* This function returns the window whose OpenGL or OpenGL ES context is
|
|
* current on the calling thread.
|
|
*
|
|
* @return The window whose context is current, or `NULL` if no window's
|
|
* context is current.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_current
|
|
* @sa @ref glfwMakeContextCurrent
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
[LinkName("glfwGetCurrentContext")] public static extern Window* GetCurrentContext();
|
|
|
|
/*! @brief Swaps the front and back buffers of the specified window.
|
|
*
|
|
* This function swaps the front and back buffers of the specified window when
|
|
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than
|
|
* zero, the GPU driver waits the specified number of screen updates before
|
|
* swapping the buffers.
|
|
*
|
|
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
|
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
|
* error.
|
|
*
|
|
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
|
* see `vkQueuePresentKHR` instead.
|
|
*
|
|
* @param[in] window The window whose buffers to swap.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __Wayland:__ When the swap interval is greater than zero and the
|
|
* window is not in view, this function may take a few extra milliseconds to
|
|
* return.
|
|
*
|
|
* @remark __EGL:__ The context of the specified window must be current on the
|
|
* calling thread.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref buffer_swap
|
|
* @sa @ref glfwSwapInterval
|
|
*
|
|
* @since Added in version 1.0.
|
|
* __GLFW 3:__ Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
[LinkName("glfwSwapBuffers")] public static extern void SwapBuffers(Window* window);
|
|
|
|
/*! @brief Sets the swap interval for the current context.
|
|
*
|
|
* This function sets the swap interval for the current OpenGL or OpenGL ES
|
|
* context, i.e. the number of screen updates to wait from the time @ref
|
|
* glfwSwapBuffers was called before swapping the buffers and returning. This
|
|
* is sometimes called _vertical synchronization_, _vertical retrace
|
|
* synchronization_ or just _vsync_.
|
|
*
|
|
* A context that supports either of the `WGL_EXT_swap_control_tear` and
|
|
* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
|
|
* intervals, which allows the driver to swap immediately even if a frame
|
|
* arrives a little bit late. You can check for these extensions with @ref
|
|
* glfwExtensionSupported.
|
|
*
|
|
* A context must be current on the calling thread. Calling this function
|
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
|
*
|
|
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
|
* see the present mode of your swapchain instead.
|
|
*
|
|
* @param[in] interval The minimum number of screen updates to wait for
|
|
* until the buffers are swapped by @ref glfwSwapBuffers.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark This function is not called during context creation, leaving the
|
|
* swap interval set to whatever is the default for that API. This is done
|
|
* because some swap interval extensions used by GLFW do not allow the swap
|
|
* interval to be reset to zero once it has been set to a non-zero value.
|
|
*
|
|
* @remark Some GPU drivers do not honor the requested swap interval, either
|
|
* because of a user setting that overrides the application's request or due to
|
|
* bugs in the driver.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref buffer_swap
|
|
* @sa @ref glfwSwapBuffers
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
[LinkName("glfwSwapInterval")] public static extern void SwapInterval(c_int interval);
|
|
|
|
/*! @brief Returns whether the specified extension is available.
|
|
*
|
|
* This function returns whether the specified
|
|
* [API extension](@ref context_glext) is supported by the current OpenGL or
|
|
* OpenGL ES context. It searches both for client API extension and context
|
|
* creation API extensions.
|
|
*
|
|
* A context must be current on the calling thread. Calling this function
|
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
|
*
|
|
* As this functions retrieves and searches one or more extension strings each
|
|
* call, it is recommended that you cache its results if it is going to be used
|
|
* frequently. The extension strings will not change during the lifetime of
|
|
* a context, so there is no danger in doing this.
|
|
*
|
|
* This function does not apply to Vulkan. If you are using Vulkan, see @ref
|
|
* glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
|
|
* and `vkEnumerateDeviceExtensionProperties` instead.
|
|
*
|
|
* @param[in] extension The ASCII encoded name of the extension.
|
|
* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
|
|
* otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_glext
|
|
* @sa @ref glfwGetProcAddress
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
[LinkName("glfwExtensionSupported")] public static extern Bool ExtensionSupported(c_char* @extension);
|
|
|
|
/*! @brief Returns the address of the specified function for the current
|
|
* context.
|
|
*
|
|
* This function returns the address of the specified OpenGL or OpenGL ES
|
|
* [core or extension function](@ref context_glext), if it is supported
|
|
* by the current context.
|
|
*
|
|
* A context must be current on the calling thread. Calling this function
|
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
|
*
|
|
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
|
* see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
|
|
* `vkGetDeviceProcAddr` instead.
|
|
*
|
|
* @param[in] procname The ASCII encoded name of the function.
|
|
* @return The address of the function, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The address of a given function is not guaranteed to be the same
|
|
* between contexts.
|
|
*
|
|
* @remark This function may return a non-`NULL` address despite the
|
|
* associated version or extension not being available. Always check the
|
|
* context version or extension string first.
|
|
*
|
|
* @pointer_lifetime The returned function pointer is valid until the context
|
|
* is destroyed or the library is terminated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_glext
|
|
* @sa @ref glfwExtensionSupported
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
[LinkName("glfwGetProcAddress")] public static extern Glproc GetProcAddress(c_char* procname);
|
|
|
|
/*! @brief Returns whether the Vulkan loader and an ICD have been found.
|
|
*
|
|
* This function returns whether the Vulkan loader and any minimally functional
|
|
* ICD have been found.
|
|
*
|
|
* The availability of a Vulkan loader and even an ICD does not by itself guarantee that
|
|
* surface creation or even instance creation is possible. Call @ref
|
|
* glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
|
|
* surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
|
|
* check whether a queue family of a physical device supports image presentation.
|
|
*
|
|
* @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
|
|
* otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref vulkan_support
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
[LinkName("glfwVulkanSupported")] public static extern Bool VulkanSupported();
|
|
|
|
/*! @brief Returns the Vulkan instance extensions required by GLFW.
|
|
*
|
|
* This function returns an array of names of Vulkan instance extensions required
|
|
* by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
|
|
* list will always contain `VK_KHR_surface`, so if you don't require any
|
|
* additional extensions you can pass this list directly to the
|
|
* `VkInstanceCreateInfo` struct.
|
|
*
|
|
* If Vulkan is not available on the machine, this function returns `NULL` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
|
* to check whether Vulkan is at least minimally available.
|
|
*
|
|
* If Vulkan is available but no set of extensions allowing window surface
|
|
* creation was found, this function returns `NULL`. You may still use Vulkan
|
|
* for off-screen rendering and compute work.
|
|
*
|
|
* @param[out] count Where to store the number of extensions in the returned
|
|
* array. This is set to zero if an error occurred.
|
|
* @return An array of ASCII encoded extension names, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_API_UNAVAILABLE.
|
|
*
|
|
* @remark Additional extensions may be required by future versions of GLFW.
|
|
* You should check if any extensions you wish to enable are already in the
|
|
* returned array, as it is an error to specify an extension more than once in
|
|
* the `VkInstanceCreateInfo` struct.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is guaranteed to be valid only until the
|
|
* library is terminated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref vulkan_ext
|
|
* @sa @ref glfwCreateWindowSurface
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
[LinkName("glfwGetRequiredInstanceExtensions")] public static extern c_char** GetRequiredInstanceExtensions(out uint32 count);
|
|
|
|
|
|
|
|
/*! @brief Returns the address of the specified Vulkan instance function.
|
|
*
|
|
* This function returns the address of the specified Vulkan core or extension
|
|
* function for the specified instance. If instance is set to `NULL` it can
|
|
* return any function exported from the Vulkan loader, including at least the
|
|
* following functions:
|
|
*
|
|
* - `vkEnumerateInstanceExtensionProperties`
|
|
* - `vkEnumerateInstanceLayerProperties`
|
|
* - `vkCreateInstance`
|
|
* - `vkGetInstanceProcAddr`
|
|
*
|
|
* If Vulkan is not available on the machine, this function returns `NULL` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
|
* to check whether Vulkan is at least minimally available.
|
|
*
|
|
* This function is equivalent to calling `vkGetInstanceProcAddr` with
|
|
* a platform-specific query of the Vulkan loader as a fallback.
|
|
*
|
|
* @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
|
|
* functions related to instance creation.
|
|
* @param[in] procname The ASCII encoded name of the function.
|
|
* @return The address of the function, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_API_UNAVAILABLE.
|
|
*
|
|
* @pointer_lifetime The returned function pointer is valid until the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref vulkan_proc
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
[LinkName("glfwGetInstanceProcAddress")] public static extern Vkproc GetInstanceProcAddress(c_int instance, c_char* procname);
|
|
|
|
/*! @brief Returns whether the specified queue family can present images.
|
|
*
|
|
* This function returns whether the specified queue family of the specified
|
|
* physical device supports presentation to the platform GLFW was built for.
|
|
*
|
|
* If Vulkan or the required window surface creation instance extensions are
|
|
* not available on the machine, or if the specified instance was not created
|
|
* with the required extensions, this function returns `GLFW_FALSE` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
|
* to check whether Vulkan is at least minimally available and @ref
|
|
* glfwGetRequiredInstanceExtensions to check what instance extensions are
|
|
* required.
|
|
*
|
|
* @param[in] instance The instance that the physical device belongs to.
|
|
* @param[in] device The physical device that the queue family belongs to.
|
|
* @param[in] queuefamily The index of the queue family to query.
|
|
* @return `GLFW_TRUE` if the queue family supports presentation, or
|
|
* `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __macOS:__ This function currently always returns `GLFW_TRUE`, as the
|
|
* `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
|
|
* a `vkGetPhysicalDevice*PresentationSupport` type function.
|
|
*
|
|
* @thread_safety This function may be called from any thread. For
|
|
* synchronization details of Vulkan objects, see the Vulkan specification.
|
|
*
|
|
* @sa @ref vulkan_present
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
[LinkName("glfwGetPhysicalDevicePresentationSupport")] public static extern Bool GetPhysicalDevicePresentationSupport(c_int instance, c_int device, uint32 queuefamily);
|
|
|
|
/*! @brief Creates a Vulkan surface for the specified window.
|
|
*
|
|
* This function creates a Vulkan surface for the specified window.
|
|
*
|
|
* If the Vulkan loader or at least one minimally functional ICD were not found,
|
|
* this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
|
|
* GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
|
|
* Vulkan is at least minimally available.
|
|
*
|
|
* If the required window surface creation instance extensions are not
|
|
* available or if the specified instance was not created with these extensions
|
|
* enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
|
|
* glfwGetRequiredInstanceExtensions to check what instance extensions are
|
|
* required.
|
|
*
|
|
* The window surface cannot be shared with another API so the window must
|
|
* have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
|
|
* set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
|
|
* and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
|
|
*
|
|
* The window surface must be destroyed before the specified Vulkan instance.
|
|
* It is the responsibility of the caller to destroy the window surface. GLFW
|
|
* does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
|
|
* surface.
|
|
*
|
|
* @param[in] instance The Vulkan instance to create the surface in.
|
|
* @param[in] window The window to create the surface for.
|
|
* @param[in] allocator The allocator to use, or `NULL` to use the default
|
|
* allocator.
|
|
* @param[out] surface Where to store the handle of the surface. This is set
|
|
* to `VK_NULL_HANDLE` if an error occurred.
|
|
* @return `VK_SUCCESS` if successful, or a Vulkan error code if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
|
|
*
|
|
* @remark If an error occurs before the creation call is made, GLFW returns
|
|
* the Vulkan error code most appropriate for the error. Appropriate use of
|
|
* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
|
|
* eliminate almost all occurrences of these errors.
|
|
*
|
|
* @remark __macOS:__ GLFW prefers the `VK_EXT_metal_surface` extension, with the
|
|
* `VK_MVK_macos_surface` extension as a fallback. The name of the selected
|
|
* extension, if any, is included in the array returned by @ref
|
|
* glfwGetRequiredInstanceExtensions.
|
|
*
|
|
* @remark __macOS:__ This function creates and sets a `CAMetalLayer` instance for
|
|
* the window content view, which is required for MoltenVK to function.
|
|
*
|
|
* @remark __X11:__ By default GLFW prefers the `VK_KHR_xcb_surface` extension,
|
|
* with the `VK_KHR_xlib_surface` extension as a fallback. You can make
|
|
* `VK_KHR_xlib_surface` the preferred extension by setting the
|
|
* [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
|
|
* hint. The name of the selected extension, if any, is included in the array
|
|
* returned by @ref glfwGetRequiredInstanceExtensions.
|
|
*
|
|
* @thread_safety This function may be called from any thread. For
|
|
* synchronization details of Vulkan objects, see the Vulkan specification.
|
|
*
|
|
* @sa @ref vulkan_surface
|
|
* @sa @ref glfwGetRequiredInstanceExtensions
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
[LinkName("glfwCreateWindowSurface")] public static extern VkResult CreateWindowSurface(c_int instance, Window* window, VkAllocationCallbacks* allocator, out VkSurfaceKHR surface);
|
|
}
|
|
|
|
static
|
|
{
|
|
/*VK_VERSION_1_0*/
|
|
|
|
|
|
/*************************************************************************
|
|
* Global definition cleanup
|
|
*************************************************************************/
|
|
|
|
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
|
|
* defined by some gl.h variants (OpenBSD) so define it after if needed.
|
|
*/
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* _glfw3_h_ */
|