fix breaking cpp2beef changes
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@@ -121,6 +121,8 @@ public const let PROP_NAME_STRING = "SDL.name";
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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[LinkName("SDL_GetGlobalProperties")] public static extern PropertiesID GetGlobalProperties();
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