vulkan 32/64 bit parity
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@@ -11,6 +11,11 @@ static class SDL
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typealias CrcUint32 = Uint32;
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typealias CrcUint8 = Uint8;
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public typealias VkInstance = int;
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public typealias VkSurfaceKHR = uint64;
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public typealias VkPhysicalDevice = int;
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public struct VkAllocationCallbacks;
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[OnCompile(.TypeDone)]
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private static void Build()
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{
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+4
-4
@@ -74,10 +74,10 @@ extension SDL
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[CRepr] public struct VkInstance_T;public typealias VkInstance = VkInstance_T*;
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[CRepr] public struct VkPhysicalDevice_T;public typealias VkPhysicalDevice = VkPhysicalDevice_T*;
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[CRepr] public struct VkSurfaceKHR_T;public typealias VkSurfaceKHR = VkSurfaceKHR_T*;
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[CRepr] public struct VkAllocationCallbacks;
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/* Make sure to undef to avoid issues in case of later vulkan include */
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