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Rune
2026-03-05 20:10:53 +01:00
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using System;
using SDL3;
namespace SDL3.Example;
class Program
{
/*
* This example code creates an SDL window and renderer, and then clears the
* window to a different color every frame, so you'll effectively get a window
* that's smoothly fading between colors.
*
* This code is public domain. Feel free to use it for any purpose!
*/
/* We will use this renderer to draw into this window every frame. */
static SDL.Window *window = null;
static SDL.Renderer *renderer = null;
/* This function runs once at startup. */
static SDL.AppResult AppInit(void **appstate, int32 argc, char8 **argv)
{
SDL.SetAppMetadata("Example Renderer Clear", "1.0", "com.example.renderer-clear");
if (!SDL.Init(.Video)) {
SDL.Log("Couldn't initialize SDL: %s", SDL.GetError());
return .Failure;
}
if (!SDL.CreateWindowAndRenderer("examples/renderer/clear", 640, 480, .Resizable, &window, &renderer)) {
SDL.Log("Couldn't create window/renderer: %s", SDL.GetError());
return .Failure;
}
SDL.SetRenderLogicalPresentation(renderer, 640, 480, .Letterbox);
return .Continue; /* carry on with the program! */
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
static SDL.AppResult AppEvent(void *appstate, SDL.Event *event)
{
if (event.type == (.)SDL.EventType.Quit) {
return .Success; /* end the program, reporting success to the OS. */
}
return .Continue; /* carry on with the program! */
}
/* This function runs once per frame, and is the heart of the program. */
static SDL.AppResult AppIterate(void *appstate)
{
double now = ((double)SDL.GetTicks()) / 1000.0; /* convert from milliseconds to seconds. */
/* choose the color for the frame we will draw. The sine wave trick makes it fade between colors smoothly. */
float red = (float) (0.5 + 0.5 * SDL.sin(now));
float green = (float) (0.5 + 0.5 * SDL.sin(now + SDL.PI_D * 2 / 3));
float blue = (float) (0.5 + 0.5 * SDL.sin(now + SDL.PI_D * 4 / 3));
SDL.SetRenderDrawColorFloat(renderer, red, green, blue, SDL.ALPHA_OPAQUE_FLOAT); /* new color, full alpha. */
/* clear the window to the draw color. */
SDL.RenderClear(renderer);
/* put the newly-cleared rendering on the screen. */
SDL.RenderPresent(renderer);
return .Continue; /* carry on with the program! */
}
/* This function runs once at shutdown. */
static void AppQuit(void *appstate, SDL.AppResult result)
{
/* SDL will clean up the window/renderer for us. */
}
public static int Main(String[] args)
{
char8*[] argv = scope .[args.Count];
for (var arg in ref argv)
arg = args[@arg].Ptr;
return SDL.EnterAppMainCallbacks((.)argv.Count, argv.Ptr, => AppInit, => AppIterate, => AppEvent, => AppQuit);
}
}