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SDL3/src/SDL_oldnames.bf
2026-03-05 20:10:53 +01:00

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Beef

// This file was generated by Cpp2Beef
using System;
using System.Interop;
using static SDL3.SDL;
namespace SDL3;
/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* Definitions to ease transition from SDL2 code
*/
/* The new function names are recommended, but if you want to have the
* old names available while you are in the process of migrating code
* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
*
* You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
* rename_symbols.py --all-symbols source_code_path
*/
/* ##SDL_atomic.h */
/* ##SDL_audio.h */
/* ##SDL_cpuinfo.h */
/* ##SDL_endian.h */
/* ##SDL_events.h */
/* ##SDL_gamecontroller.h */
/* ##SDL_guid.h */
/* ##SDL_haptic.h */
/* ##SDL_hints.h */
/* ##SDL_joystick.h */
/* ##SDL_keyboard.h */
/* ##SDL_keycode.h */
/* ##SDL_log.h */
/* ##SDL_messagebox.h */
/* ##SDL_mouse.h */
/* ##SDL_mutex.h */
/* ##SDL_mutex.h */
/* ##SDL_pixels.h */
/* ##SDL_rect.h */
/* ##SDL_render.h */
/* ##SDL_rwops.h */
/* ##SDL_scancode.h */
/* ##SDL_sensor.h */
/* ##SDL_stdinc.h */
/* ##SDL_surface.h */
/* ##SDL_system.h */
/* ##SDL_thread.h */
/* ##SDL_timer.h */
/* ##SDL_version.h */
/* ##SDL_video.h */
/* ##SDL_atomic.h */
/* ##SDL_audio.h */
/* ##SDL_cpuinfo.h */
/* ##SDL_endian.h */
/* ##SDL_events.h */
/* ##SDL_gamecontroller.h */
/* ##SDL_guid.h */
/* ##SDL_haptic.h */
/* ##SDL_hints.h */
/* ##SDL_joystick.h */
/* ##SDL_keyboard.h */
/* ##SDL_keycode.h */
/* ##SDL_log.h */
/* ##SDL_messagebox.h */
/* ##SDL_mouse.h */
/* ##SDL_mutex.h */
/* ##SDL_mutex.h */
/* ##SDL_pixels.h */
/* ##SDL_rect.h */
/* ##SDL_render.h */
/* ##SDL_rwops.h */
/* ##SDL_scancode.h */
/* ##SDL_sensor.h */
/* ##SDL_stdinc.h */
/* ##SDL_surface.h */
/* ##SDL_system.h */
/* ##SDL_thread.h */
/* ##SDL_timer.h */
/* ##SDL_version.h */
/* ##SDL_video.h */
/* SDL_ENABLE_OLD_NAMES */
/* SDL_oldnames_h_ */