1335 lines
4.0 KiB
Beef
1335 lines
4.0 KiB
Beef
// This file was generated by Cpp2Beef
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using System;
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using System.Interop;
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using static SDL3.SDL;
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namespace SDL3;
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* Definitions to ease transition from SDL2 code
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*/
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/* The new function names are recommended, but if you want to have the
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* old names available while you are in the process of migrating code
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* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
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*
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* You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
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* rename_symbols.py --all-symbols source_code_path
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*/
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/* ##SDL_atomic.h */
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/* ##SDL_audio.h */
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/* ##SDL_cpuinfo.h */
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/* ##SDL_endian.h */
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/* ##SDL_events.h */
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/* ##SDL_gamecontroller.h */
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/* ##SDL_guid.h */
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/* ##SDL_haptic.h */
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/* ##SDL_hints.h */
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/* ##SDL_joystick.h */
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/* ##SDL_keyboard.h */
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/* ##SDL_keycode.h */
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/* ##SDL_log.h */
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/* ##SDL_messagebox.h */
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/* ##SDL_mouse.h */
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/* ##SDL_mutex.h */
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/* ##SDL_mutex.h */
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/* ##SDL_pixels.h */
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/* ##SDL_rect.h */
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/* ##SDL_render.h */
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/* ##SDL_rwops.h */
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/* ##SDL_scancode.h */
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/* ##SDL_sensor.h */
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/* ##SDL_stdinc.h */
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/* ##SDL_surface.h */
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/* ##SDL_system.h */
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/* ##SDL_thread.h */
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/* ##SDL_timer.h */
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/* ##SDL_version.h */
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/* ##SDL_video.h */
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/* ##SDL_atomic.h */
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/* ##SDL_audio.h */
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/* ##SDL_cpuinfo.h */
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/* ##SDL_endian.h */
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/* ##SDL_events.h */
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/* ##SDL_gamecontroller.h */
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/* ##SDL_guid.h */
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/* ##SDL_haptic.h */
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/* ##SDL_hints.h */
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/* ##SDL_joystick.h */
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/* ##SDL_keyboard.h */
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/* ##SDL_keycode.h */
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/* ##SDL_log.h */
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/* ##SDL_messagebox.h */
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/* ##SDL_mouse.h */
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/* ##SDL_mutex.h */
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/* ##SDL_mutex.h */
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/* ##SDL_pixels.h */
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/* ##SDL_rect.h */
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/* ##SDL_render.h */
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/* ##SDL_rwops.h */
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/* ##SDL_scancode.h */
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/* ##SDL_sensor.h */
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/* ##SDL_stdinc.h */
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/* ##SDL_surface.h */
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/* ##SDL_system.h */
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/* ##SDL_thread.h */
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/* ##SDL_timer.h */
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/* ##SDL_version.h */
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/* ##SDL_video.h */
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/* SDL_ENABLE_OLD_NAMES */
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/* SDL_oldnames_h_ */
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