Stop using fatal errors
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,5 +1,6 @@
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build
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recovery
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BeefSpace_User.toml
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BeefSpace_Lock.toml
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clang-c.h
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@@ -1,6 +0,0 @@
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FileVersion = 1
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[Locks."Clang-C.git".Git]
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URL = "https://git.unicon-gmbh.de/BeefBindings/Clang-C.git"
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Tag = ""
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Hash = "a64e7a0cac26e4844385b87e595e27e95b46e5a0"
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@@ -7,7 +7,13 @@ namespace CxxBuilder;
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static class FileMatcher
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{
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public static void HandleMatches(Span<StringView> patterns, StringView directory, delegate void(StringView match) callback)
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public enum Error
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{
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ExpectedEscapeSequence,
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CharacterClassNotClosed,
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}
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public static Result<void, Error> HandleMatches(Span<StringView> patterns, StringView directory, delegate void(StringView match) callback)
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{
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Runtime.Assert(Directory.Exists(directory), scope $"No such directory {directory}");
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void Dir(StringView dir)
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@@ -38,13 +44,14 @@ static class FileMatcher
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}
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}
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Dir(directory);
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return .Ok;
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}
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public static bool IsMatch(StringView pattern, StringView path)
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public static Result<bool, Error> IsMatch(StringView pattern, StringView path)
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{
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var pattern, path;
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bool Matches(StringView pattern, char8 c)
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Result<bool, Error> Matches(StringView pattern, char8 c)
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{
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if (pattern.IsEmpty) return false;
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@@ -56,7 +63,7 @@ static class FileMatcher
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return !Path.IsDirectorySeparatorChar(c);
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case '?': return true;
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case '\\':
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Runtime.Assert(pattern.Length > 1, "Expected escape sequence");
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if (pattern.Length <= 1) return .Err(.ExpectedEscapeSequence);
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return c == pattern[1];
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case '/': return Path.IsDirectorySeparatorChar(c);
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case '[':
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@@ -64,13 +71,14 @@ static class FileMatcher
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char8 Next()
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{
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if (pattern.Length <= ++i)
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Runtime.FatalError("Character class not closed");
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return (.)7;
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return pattern[i];
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}
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bool negated = false;
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char8 current;
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switch (Next())
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{
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case (.)7: return .Err(.CharacterClassNotClosed);
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case '^', '!': negated = true; fallthrough;
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case '\\': current = Next();
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case ']': return false;
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@@ -100,7 +108,12 @@ static class FileMatcher
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{
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if (path.IsEmpty) return true;
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if (pattern.IsEmpty) return false;
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if (!Matches(pattern, path[0])) return false;
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switch (Matches(pattern, path[0]))
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{
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case .Err: return _;
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case .Ok(false): return false;
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case .Ok:
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}
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switch (pattern[0])
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{
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case '*':
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@@ -114,8 +127,8 @@ static class FileMatcher
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defer { pattern = lazy; }
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while (true)
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{
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if (IsMatch(lazy, path)) continue reduce;
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if (!Matches(pattern, path[0])) continue reduce;
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if (Try!(IsMatch(lazy, path))) continue reduce;
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if (!Try!(Matches(pattern, path[0]))) continue reduce;
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path.RemoveFromStart(1);
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if (path.IsEmpty) return lazy.IsEmpty;
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}
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@@ -16,24 +16,45 @@ static class Program
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Console.WriteLine("""
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Simple and fast build tool using clang and ninja.
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Usage: $(Var CxxBuilderExe) <patterns...> -- src=<> target=<> builddir=<> output=<> [cflags=<>]
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Example: $(Var CxxBuilderExe) **.c vk_*.cpp -- "src=$(ProjectDir)/MyLib/src" target=$(TargetTriple) "builddir=$(BuildDir)" output=MyLib cflags=-Isome/dir
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Usage: $(Var CxxBuilderExe) [<options>] <patterns...> -- src=<> target=<> config=<> builddir=<> output=<> [cflags=<>]
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Example: $(Var CxxBuilderExe) **.c vk_*.cpp -- "src=$(ProjectDir)/MyLib/src" target=$(TargetTriple) config=$(Configuration) "builddir=$(BuildDir)" output=MyLib cflags=-Isome/dir
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src - The source dir, all patterns are rooted here
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target - the llvm target triple passed to clang
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builddir - contains build artifacts and ninja files
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output - the name of the output object archive $builddir/$output.lib on windows and $builddir/$output.a elsewhere
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cflags - additional flags passed to clang
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--template - TODO
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--cmake - builds $src/CMakeLists.txt to build, patterns and output are ignored
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$src - The source dir, all patterns are rooted here
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$target - the llvm target triple passed to clang
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$config - the build configuration
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$builddir - contains build artifacts and ninja files
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$output - the name of the output object archive $builddir/$output.lib on windows and $builddir/$output.a elsewhere
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$cflags - additional flags passed to clang
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""");
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return 1;
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}
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StringView src = null, target = null, builddir = null, output = null, cflags = null;
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mixin Assert(bool condition, StringView str)
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{
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if (!condition)
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{
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Console.WriteLine(str);
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return 1;
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}
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}
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enum { Default, CMake, Template } mode = .Default;
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StringView src = null, target = null, config = null, builddir = null, output = null, cflags = null;
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var iter = args.GetEnumerator();
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skipPatterns: do
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{
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for (let arg in iter)
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{
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if (arg == "--") break skipPatterns;
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if (arg == "--cmake")
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{
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Assert!(mode == .Default, "Conflicting options");
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mode = .CMake;
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}
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}
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PrintUsage!();
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}
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for (let arg in iter)
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@@ -50,20 +71,24 @@ static class Program
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value.Trim();
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switch (key)
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{
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case "src": Runtime.Assert(src.IsNull, "Duplicate var 'src'"); src = value;
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case "target": Runtime.Assert(target.IsNull, "Duplicate var 'target'"); target = value;
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case "builddir": Runtime.Assert(builddir.IsNull, "Duplicate var 'builddir'"); builddir = value;
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case "output": Runtime.Assert(output.IsNull, "Duplicate var 'output'"); output = value;
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case "cflags": Runtime.Assert(cflags.IsNull, "Duplicate var 'cflags'"); cflags = value;
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case "src": Assert!(src.IsNull, "Duplicate var 'src'"); src = value;
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case "target": Assert!(target.IsNull, "Duplicate var 'target'"); target = value;
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case "config": Assert!(config.IsNull, "Duplicate var 'config'"); config = value;
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case "builddir": Assert!(builddir.IsNull, "Duplicate var 'builddir'"); builddir = value;
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case "output": Assert!(output.IsNull, "Duplicate var 'output'"); output = value;
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case "cflags": Assert!(cflags.IsNull, "Duplicate var 'cflags'"); cflags = value;
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default: PrintUsage!();
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}
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}
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Runtime.Assert(!src.IsNull, "Missing var 'src'");
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Runtime.Assert(!target.IsNull, "Missing var 'target'");
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Runtime.Assert(!builddir.IsNull, "Missing var 'builddir'");
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Runtime.Assert(!builddir.IsNull, "Missing var 'output'");
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Assert!(!src.IsNull, "Missing var 'src'");
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Assert!(!target.IsNull, "Missing var 'target'");
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Assert!(!config.IsNull, "Missing var 'config'");
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Assert!(!builddir.IsNull, "Missing var 'builddir'");
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Assert!(!output.IsNull || mode == .CMake, "Missing var 'output'");
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switch (mode)
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{
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case .Default:
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StreamWriter writer = scope .()..Create(scope $"{builddir}/build.ninja");
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{
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String buffer = scope .(1024);
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@@ -79,7 +104,7 @@ static class Program
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WriteVarPath("builddir", builddir);
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buffer.AppendF($"""
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target = {target}
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cflags = {cflags}
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cflags = {(config == "Release") ? "-O2" : "-O2 -g"} {cflags}
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""");
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writer.Write(buffer);
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}
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@@ -121,9 +146,25 @@ static class Program
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ar.Append(" $builddir/", match, ".o");
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}
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let abssrc = Path.GetAbsolutePath(src, Directory.GetCurrentDirectory(..scope .(128)), ..scope .(128));
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FileMatcher.HandleMatches(patterns, abssrc, scope => HandleMatch);
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if (FileMatcher.HandleMatches(patterns, abssrc, scope => HandleMatch) case .Err(let err))
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{
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Console.WriteLine($"Syntax Error in Pattern: {err}");
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return 1;
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}
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writer.WriteLine(ar);
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case .CMake:
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#if !DEBUG
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if (File.Exists(scope $"{builddir}/build.ninja"))
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break;
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#endif
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String cmd = scope .(512);
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cmd.Append("cmake -S \"", src, "\" -B \"", builddir, "\" -GNinja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ ");
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cmd.Append("-DCMAKE_C_FLAGS=\"-target ", target, " ", cflags, "\" -DCMAKE_CXX_FLAGS=\"-target ", target, " ", cflags, "\" -DCMAKE_BUILD_TYPE=");
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if (config == "Release") cmd.Append("Release");
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else cmd.Append("RelWithDebInfo");
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Assert!(system(cmd) == 0, "Build file generation failed");
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case .Template: //TODO
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}
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let ret = system(scope $"ninja -C {builddir}");
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